I want to change the various joint angles of the characterjoint with a script in runtime. But I didn't find a way to access the angles via script.
I found the scripting API for characterjoints here:https://docs.unity3d.com/ScriptReference/CharacterJoint.html But I'm still not sure, for example how to change the swingLimit1 value of a specific characterjoint.
I'm using this code to call the functions of a characterjoint but "jnt" doesn't have any of those functions.
CharacterJoint[] jnts;
void Start()
{
jnts = GetComponentsInChildren<CharacterJoint>();
}
void Update()
{
foreach (Joint jnt in jnts)
{
jnt.
}
}
Oh god I feel like an idiot. The problem was I used "Joint" instead of "CharacterJoint" in the foreach loop. This is the correct version:
void Update()
{
foreach (CharacterJoint jnt in jnts)
{
jnt.swing1Limit
}
}
Thanks for the help!