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javanullpointerexceptionindexoutofboundsexceptiongrid-layout

IndexOutOfBoundException and NullPointerException when swapping components in a GridLayout?


I've run into some problems while creating a 15 puzzle game. (You can only swap adjecent numbers to "EMPTY" button) It mostly does what I want but after a few button clicks it gives me an error.

Problem:

  1. When swapping down or back to previous positon I get NullPointerException which points to panel.remove(buttonTemp0);
  2. When swapping the blankbutton to the edge of the grid I get a ArrayIndexOutOfBoundException which points to isSwappable method.

I'm pretty sure my logic is off...

How the program looks

class GameTest extends JFrame implements ActionListener{

JPanel panel = new JPanel();
JButton[][] buttons = new JButton[4][4];
JButton button0 = new JButton("EMPTY");

public GameTest() {
    add(panel);
    setBackground(Color.RED);
    panel.setLayout(new GridLayout(4,4));
    int i = 1;
    for (int row = 0; row < buttons.length; row++) {
        for (int col = 0; col < buttons.length; col++ ) {
            if (row == 3 && col == 3) {
                buttons[row][col] = button0;
                panel.add(buttons[row][col]);
                buttons[row][col].setBackground(Color.WHITE);
                buttons[row][col].setName("button0");
            }
            else{
                buttons[row][col] = new JButton(i + "");
                panel.add(buttons[row][col]);
                buttons[row][col].addActionListener(this);
                buttons[row][col].setBackground(Color.RED);
                buttons[row][col].setName("button" + i);
                buttons[row][col].setFont(new Font("Arial", Font.PLAIN, 30));
                i++;
            }
        }
    }
    setCursor(new Cursor(Cursor.HAND_CURSOR));
    setResizable(false);
    setLocation(500,200);
    setSize(400,400);
    setVisible(true);
    setDefaultCloseOperation(EXIT_ON_CLOSE);
}

public boolean isSwappable(JButton button) {

    int sourceRow = 0;
    int sourceCol = 0;
    int blankRow = 0;
    int blankCol = 0;

    // to find position of empty and clicked button
    for (int row = 0; row < buttons.length; row++) {
        for (int col = 0; col < buttons.length; col++ ) {
            if (buttons[row][col] == button) {
                sourceRow = row;
                sourceCol = col;
            }
            else if (buttons[row][col] == button0) {
                blankRow = row;
                blankCol = col;
            }
        }
    }
     //if it is to the right
    if ( sourceRow == blankRow && buttons[sourceRow][sourceCol + 1] == button0) {
        return true;
    }
    // if it is to the left
    else if (sourceRow == blankRow && buttons[blankRow][sourceCol - 1] == button0) {
        return true;
    }
    //if below
    else if (sourceCol == blankCol && buttons[sourceRow - 1][sourceCol] == button0) {
        return true;
    }
    //if above
    else if ( sourceCol == blankCol && buttons[sourceRow + 1][sourceCol] == button0) {
        return true;
    }

    return false;
}

@Override
public void actionPerformed(ActionEvent e) {
    JButton source = (JButton)e.getSource();
    if (isSwappable(source)) {
        int x = 0;
        int y = 0;
        JButton buttonTemp = null;
        JButton buttonTemp0 = null;
        for (int row = 0; row < buttons.length; row++) {
            for (int col = 0; col < buttons.length; col++) {
                if (buttons[row][col] == source) {
                    buttonTemp = source;
                    buttonTemp0 = button0;
                    x = row;
                    y = col;
                }
                if (buttons[row][col] == button0) {
                    buttons[row][col] = buttonTemp;
                    buttons[x][y] = buttonTemp0;
                    int index0 = (x * 4) + y;
                    int index =(row * 4) + col;
                    panel.remove(source);
                    panel.remove(buttonTemp0);
                    panel.add(button0,index0);
                    panel.add(source,index);
                    revalidate();
                    repaint();

                    int som = 0;
                    for (int i = 0; i < buttons.length; i++) {
                        for (int j = 0; j < buttons.length; j++) {
                            System.out.println(som + ": " + buttons[i][j].getName());
                            som++;
                        }
                    }
                }
            }
        }
    }
  }
}

Solution

  • It is now solved!

    class GameTest extends JFrame implements ActionListener{
    
    JPanel panel = new JPanel();
    JButton[][] buttons = new JButton[4][4];
    JButton button0 = new JButton("EMPTY");
    int emptyIndex;
    int sourceIndex;
    int sourceRow;
    int sourceCol;
    int blankRow;
    int blankCol;
    
    public GameTest() {
        add(panel);
        setBackground(Color.RED);
        panel.setLayout(new GridLayout(4,4));
        int i = 1;
        for (int row = 0; row < buttons.length; row++) {
            for (int col = 0; col < buttons.length; col++ ) {
                if (row == 3 && col == 3) {
                    buttons[row][col] = button0;
                    panel.add(buttons[row][col]);
                    buttons[row][col].setBackground(Color.WHITE);
                    buttons[row][col].setName("button0");
                }
                else{
                    buttons[row][col] = new JButton(i + "");
                    panel.add(buttons[row][col]);
                    buttons[row][col].addActionListener(this);
                    buttons[row][col].setBackground(Color.RED);
                    buttons[row][col].setName("button" + i);
                    buttons[row][col].setFont(new Font("Arial", Font.PLAIN, 30));
                    i++;
                }
            }
        }
        setCursor(new Cursor(Cursor.HAND_CURSOR));
        setResizable(false);
        setLocation(500,200);
        setSize(400,400);
        setVisible(true);
        setDefaultCloseOperation(EXIT_ON_CLOSE);
    }
    
    public boolean isSwappable(JButton button) {
    
    
    
        // för att hitta platsen på knappen man trycker och även den blanka platsen
        for (int row = 0; row < buttons.length; row++) {
            for (int col = 0; col < buttons.length; col++ ) {
                if (buttons[row][col] == button) {
                    sourceRow = row;
                    sourceCol = col;
                }
                else if (buttons[row][col] == button0) {
                    blankRow = row;
                    blankCol = col;
                }
            }
        }
        sourceIndex = (sourceRow * 4) + sourceCol;
        emptyIndex = (blankRow * 4) + blankCol;
        // om den är till höger
        if ( sourceCol != 3 && sourceRow == blankRow && buttons[sourceRow][sourceCol + 1] == button0) {
            return true;
        }
        // om den är till vänster
        else if (sourceCol != 0 && sourceRow == blankRow && buttons[blankRow][sourceCol - 1] == button0) {
            return true;
        }
        //om den är nedanför
        else if (sourceRow != 0 && sourceCol == blankCol && buttons[sourceRow - 1][sourceCol] == button0) {
            return true;
        }
        //om den är ovanför
        else if (sourceRow != 3 && sourceCol == blankCol && buttons[sourceRow + 1][sourceCol] == button0) {
            return true;
        }
    
    
    
    
        return false;
    }
    
    @Override
    public void actionPerformed(ActionEvent e) {
        JButton source = (JButton)e.getSource();
        System.out.println(isSwappable(source));
        if (isSwappable(source)) {
    
    
    
            JButton tempButton = buttons[sourceRow][sourceCol];
            buttons[sourceRow][sourceCol] = buttons[blankRow][blankCol];
            buttons[blankRow][blankCol] = tempButton;
    
            if (emptyIndex < sourceIndex){
                panel.remove(button0);
                panel.remove(source);
                panel.add(source, emptyIndex);
                panel.add(button0, sourceIndex);
                revalidate();
                repaint();
            }
            else if (emptyIndex > sourceIndex){
                panel.remove(button0);
                panel.remove(source);
                panel.add(button0, sourceIndex);
                panel.add(source, emptyIndex);
                revalidate();
                repaint();
            }
    
        }
      }
    }