I just start to learn Unity3d Shader, I followed the tutorial of a book, all my code is the same as the tutorial, however, there is an error I can't figure out.
Here is the code:
Shader "Unity Shaders Book/Chapter5/Simple Shader"{
SubShader{
Pass{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
struct a2v {
float4 vertex:POSITION;
float3 normal:NORMAL;
float4 texcoord:TEXCOORD0;
};
struct v2f {
float4 pos: SV_POSITION;
fixed3 color : COLOR0;
};
v2f vert(a2v v) : SV_POSITION {
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.color = v.normal *0.5 + fixed3(0.5, 0.5, 0.5);
return o;
}
fixed4 frag(v2f i) : SV_Target{
return fixed4(i.color,1.0);
}
ENDCG
}
}
}
Change this line:
v2f vert(a2v v) : SV_POSITION {
Into this:
v2f vert(a2v v) {