This is a piece of Code I found on internet
public List<Piece> ramps = new List<Piece>();
1 Gameobject go;
2 go = ramps[visualIndex].gameObject
I want to know why the author has put ".gameObject" at the end of the line 2. Is it another type of cast? Thanks
Piece
is most likely a custom component inheriting from MonoBehaviour
.
ramps[visualIndex]
will retrieve a reference to the Piece
component.
go
is declared as a GameObject, so calling ramps[visualIndex].gameObject
will retrieve the gameObject the component is attached to.
https://docs.unity3d.com/ScriptReference/Component-gameObject.html
There is no cast at all involved here.