I want to draw a rectangle in lwjgl. The code should draw a rectangle, but it doesn't. I am using OpenGL 4.4 (LWJGL doesn't support beyond that).
I am mostly a beginner in 3d Graphics and such so any help would be greatly appreciated.
float[] vertices= {
0.5f, 0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
-0.5f, -0.5f, 0.0f,
-0.5f, 0.5f, 0.0f
};
float[] indices= {
0,1,2,
2,3,0
};
Shader vsh=new Shader("vertexShader.vsh",GL_VERTEX_SHADER);
Shader fsh=new Shader("fragmentShader.fsh",GL_FRAGMENT_SHADER);
sp=Shader.createProgram(vsh.shader,fsh.shader);
int VBO,EBO;
VAO=glGenVertexArrays();
VBO=glGenBuffers();
EBO=glGenBuffers();
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER,indices,GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, false, 0, 0);
glEnableVertexAttribArray(0);
glBindVertexArray(0);
glClearColor(1.0f,1.0f,1.0f,1.0f);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
void loop(){
while(!glfwWindowShouldClose(w.window)) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgram(sp);
glBindVertexArray(VAO);
glDrawElements(GL_TRIANGLES, 6,GL_UNSIGNED_INT,0);
glBindVertexArray(0);
glfwSwapBuffers(w.window);
glfwPollEvents();
}
}
void run() {
init();
loop();
}
public static void main(String[] args) {
new Core().run();
}
It works when I remove the indices and use glDrawArrays
instead of glDrawElements
.
The type of the array of indices has to be int
rather than float
:
float[] indices =
int [] indices =
The type of the data in the element array buffer has to match the which is specified when glDrawElements
is called.
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT,0);
The specified type must be one of GL_UNSIGNED_BYTE
, GL_UNSIGNED_SHORT
, or GL_UNSIGNED_INT
. The corresponding data types in java are byte
, short
respectively int
.