if I enter a position on lineTo() and moveTo() i have a line but if i give the touchstart and touchmove position nothing happens and i have bot console erreur to help me
touchStart(e){
this.touchDessiner(e.changedTouches[0].pageX, e.changedTouches[0].pageY)
console.log(e.changedTouches[0].pageX, e.changedTouches[0].pageY);
}
touchMove(e){
e.preventDefault();
this.touchDessiner(e.changedTouches[0].pageX, e.changedTouches[0].pageY)
console.log(e.changedTouches[0].pageX, e.changedTouches[0].pageY)
}
touchDessiner(x, y){
this.cont.lineWidth = 2;
this.cont.strokeStyle = "#000";
this.cont.beginPath();
this.cont.moveTo(x, y);
this.cont.lineTo(x, y);
this.cont.stroke();
}
thanks for your help
Here is the correct order to draw lines:
On TouchStart:
1. start a new path (lift the pen from the canvas)
2. move the pen here
On TouchMove:
3. with the pen still touching the canvas, move the pen here
canvas = document.getElementById("can");
cont = canvas.getContext("2d");
function touchStart(e){
this.cont.beginPath();
this.cont.moveTo(e.changedTouches[0].pageX, e.changedTouches[0].pageY);
}
function touchMove(e){
e.preventDefault();
this.touchDessiner(e.changedTouches[0].pageX, e.changedTouches[0].pageY)
}
function touchDessiner(x, y){
this.cont.lineWidth = 2;
this.cont.strokeStyle = "#000";
this.cont.lineTo(x, y);
this.cont.stroke();
}
window.addEventListener("touchstart", touchStart);
window.addEventListener("touchmove", touchMove);
<!DOCTYPE html>
<html>
<body>
canvas
<canvas id = "can" style = "border: 1px solid black; position:absolute; left:0px; top:0px;"> </canvas>
</body>
</html>