I created 5 numbers using vector with SFML, but I want the second one to fall one by one at intervals of 1 second. But, they first three falling as one by one. I don't understand why something like this is happening. Can you help me?
if (second == 1)
{
random.at(2)-=1;
cout << random[2] << endl;
text.setString(to_string(random[2]));
text.setPosition(numbers[2].getPosition().x, numbers[2].getPosition().y);
numbers.push_back(text);
numbers.erase(numbers.begin() + 2);
clock.restart();
}
I'll give you a hand.
Here's what's happening:
random
array. You may not have noticed it, but they are numbered 0 to 4 (SFML is sitting on C++, and then it means that arrays starts at zero here).random
array.numbers
array, you cycle it with push_back
and erase
.Understand me here: push_back
create a new element at the end of the vector, while erase
removes an element from the vector and then "sort out things" so there's not number gap in the index of the vector.
Effectively, you're handling random
right, but when you try to update number
you cycle through it. Like this:
seconds: 1 2 3 4 5 6
array content: 0 0 0 0 0 0
(vertical) 1 1 1 1 1 1
2 3 4 5 6 7
3 4 5 6 7 8
4 5 6 7 8 9
I'm not sure how clear I'm making this, but if you look at the array content, you'll see that by erasing and creating a new value at the end, you're cycling through the positions [2-4] of the array. That's why in your gif not all numbers are updated wrong, only 3 of them.
The obvious solutions would be to stop erasing and pushing back in the numbers
array. You can update it the same way you updated the random
array. It'll be fine.
Like this:
if (second == 1)
{
random.at(2)-=1;
cout << random[2] << endl;
numbers[2].setString(to_string(random[2]));
clock.restart();
}
Have fun.