I am building 3d web game with babylon.js
.
I faced the bad rendering issue.
So I tried to assign postprocess
to camera for enhancement of rendering.
new BABYLON.PassPostProcess("scale_pass", 2.0, camera, BABYLON.Texture.LINEAR_LINEAR_MIPNEAREST);
Rendering quality was enhanced.
But I have faced another issue.
This way consume more GPU and Memory.
I think this can't be best solution.
I want to know the better way to enhance rendering quality and optimize the scene.
Thank you
Hello did you make sure to turn antialiasing on on your engine?
with:
var engine = new BABYLON.Engine(canvas, true):