I am using the 'react-places-autocomplete' library. I understand that I have to load the API using my key. I can't figure out where to place the script for the key such that the program will work.
I saw a StackOverflow page where someone said to load it statically in index.js, which I tried:
import 'react-places-autocomplete';
...
ReactDOM.render(
<div>
<BrowserRouter>
<App />
</BrowserRouter>
<script src="https://maps.googleapis.com/maps/api/js?
key=MY_KEY&libraries=places"></script>
</div>
, document.getElementById('root'));
This doesn't work, I also tried to load it directly in the component (Which doesn't seem correct):
class My_Component extends React.Component {
...
render() {
return (
<div>
<script src="https://maps.googleapis.com/maps/api/js?
key=MY_KEY&libraries=places"></script>
<PlacesAutocomplete
value={this.state.address}
onChange={this.handleChange}
onSelect={this.handleSelect}
>
....
</div>
);
}
}
Using these approaches I keep getting the "Google Maps JavaScript API library must be loaded" error, and I have looked at the documentation and it doesn't specify where the tag needs to be placed, just that it needs to be somewhere.
I have used it this way in one of my project
class PlacesAutocomplete1 extends React.Component {
constructor(props) {
super(props);
this.state = {
googleMapsReady: false,
};
}
componentDidMount() {
script is loaded here and state is set to true after loading
this.loadGoogleMaps(() => {
// Work to do after the library loads.
this.setState({ googleMapsReady: true });
});
}
componentWillUnmount() {
// unload script when needed to avoid multiple google scripts loaded warning
this.unloadGoogleMaps();
}
loadGoogleMaps = callback => {
const existingScript = document.getElementById("googlePlacesScript");
if (!existingScript) {
const script = document.createElement("script");
script.src =
"https://maps.googleapis.com/maps/api/js?key=YOUR_KEY&libraries=places";
script.id = "googleMaps";
document.body.appendChild(script);
//action to do after a script is loaded in our case setState
script.onload = () => {
if (callback) callback();
};
}
if (existingScript && callback) callback();
};
unloadGoogleMaps = () => {
let googlePlacesScript = document.getElementById("googlePlacesScript");
if (googlePlacesScript) {
googlePlacesScript.remove();
}
};
render() {
if (!this.state.googleMapsReady) {
return <p>Loading</p>;
}
return (
// do something you needed when script is loaded
}