Update: Clemens's solution is the fastest. I'll leave the alternative I found just in case:
While trying to create a minimal reproducible example as Peter Duniho suggested in the comment, I found that the wrong transparency values were coming from theBitmapImageToBitmapConverter()
It was messing up the whole image. I now load the png straight to a bitmap and scan it and it gives accurate results:
Bitmap bmp = new Bitmap("icon.png");
Console.WriteLine(TransparencyPercentageInImage(bmp));
Question was:
I have a few image controls in a list:
imagesList[index].Source = ReloadIcon(index);
They load images from ".png" files like so:
public BitmapImage ReloadIcon(int index)
{
var image = new BitmapImage();
image.BeginInit();
image.CacheOption = BitmapCacheOption.OnLoad;
image.CreateOptions = BitmapCreateOptions.IgnoreImageCache;
image.UriSource = new Uri(iconPaths[index], UriKind.Absolute);
image.EndInit();
return image;
}
I then convert those to bitmaps using this converter:
private Bitmap BitmapImageToBitmapConverter(BitmapImage bitmapImage)
{
using (MemoryStream outStream = new MemoryStream())
{
BitmapEncoder enc = new BmpBitmapEncoder();
enc.Frames.Add(BitmapFrame.Create(bitmapImage));
enc.Save(outStream);
System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(outStream);
return new Bitmap(bitmap);
}
}
To later scan each pixel for transparency using this code:
private double TransparencyPercentageInImage(Bitmap image)
{
double transpPercentage;
double transpPixelCount = 0;
double totalPixelCount = image.Height * image.Width;
Console.WriteLine("Total pixel count: " + totalPixelCount);
for (int y = 0; y < image.Height; ++y)
{
for (int x = 0; x < image.Width; ++x)
{
if (image.GetPixel(x, y).A == 0) //or !=255
{
transpPixelCount++;
}
}
}
transpPercentage = transpPixelCount / totalPixelCount * 100;
return transpPercentage;
}
Basically, what should I do to get an accurate transparent pixels percentage/count from a bitmap?
I'm looking for the count of absolutely transparent pixels, not semi-transparent.
I'm not really looking for speed here so any solution goes. I'm already using unsafe code, so that's welcome too.
You neither need a System.Drawing.Bitmap
nor a WriteableBitmap
to access the pixel values in a BitmapSource.
Just call CopyPixels
to get the pixel buffer and count the pixels with an alpha value of 0. First make sure you access the buffer in the desired format:
private double GetTransparentPixelsPercentage(BitmapSource bitmap)
{
if (bitmap.Format != PixelFormats.Bgra32)
{
bitmap = new FormatConvertedBitmap(bitmap, PixelFormats.Bgra32, null, 0);
}
var pixelCount = bitmap.PixelWidth * bitmap.PixelHeight;
var pixels = new byte[4 * pixelCount];
bitmap.CopyPixels(pixels, 4 * bitmap.PixelWidth, 0);
var transparentPixelCount = 0;
for (var i = 3; i < 4 * pixelCount; i += 4) // start at first alpha value
{
if (pixels[i] == 0)
{
transparentPixelCount++;
}
}
return (double)transparentPixelCount / pixelCount;
}