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c#wpfbitmaptransparencybitmapimage

Get transparency percentage of a bitmap


Update: Clemens's solution is the fastest. I'll leave the alternative I found just in case:

While trying to create a minimal reproducible example as Peter Duniho suggested in the comment, I found that the wrong transparency values were coming from theBitmapImageToBitmapConverter() It was messing up the whole image. I now load the png straight to a bitmap and scan it and it gives accurate results:

Bitmap bmp = new Bitmap("icon.png");
Console.WriteLine(TransparencyPercentageInImage(bmp));

Question was:

I have a few image controls in a list:

imagesList[index].Source = ReloadIcon(index);

They load images from ".png" files like so:

public BitmapImage ReloadIcon(int index)
        {
            var image = new BitmapImage();
            image.BeginInit();
            image.CacheOption = BitmapCacheOption.OnLoad;
            image.CreateOptions = BitmapCreateOptions.IgnoreImageCache;
            image.UriSource = new Uri(iconPaths[index], UriKind.Absolute);
            image.EndInit();
            return image;
        }

I then convert those to bitmaps using this converter:

private Bitmap BitmapImageToBitmapConverter(BitmapImage bitmapImage)      
{
    using (MemoryStream outStream = new MemoryStream())
    {
        BitmapEncoder enc = new BmpBitmapEncoder();
        enc.Frames.Add(BitmapFrame.Create(bitmapImage));
        enc.Save(outStream);
        System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(outStream);

        return new Bitmap(bitmap);
    }
}

To later scan each pixel for transparency using this code:

private double TransparencyPercentageInImage(Bitmap image)
{
    double transpPercentage;
    double transpPixelCount = 0;
    double totalPixelCount = image.Height * image.Width;
    Console.WriteLine("Total pixel count: " + totalPixelCount);

    for (int y = 0; y < image.Height; ++y)
    {
        for (int x = 0; x < image.Width; ++x)
        {
            if (image.GetPixel(x, y).A == 0) //or !=255
            {
                transpPixelCount++;
            }
        }
    }

    transpPercentage = transpPixelCount / totalPixelCount * 100;
    return transpPercentage;
}

Basically, what should I do to get an accurate transparent pixels percentage/count from a bitmap?

I'm looking for the count of absolutely transparent pixels, not semi-transparent.

I'm not really looking for speed here so any solution goes. I'm already using unsafe code, so that's welcome too.


Solution

  • You neither need a System.Drawing.Bitmap nor a WriteableBitmap to access the pixel values in a BitmapSource.

    Just call CopyPixels to get the pixel buffer and count the pixels with an alpha value of 0. First make sure you access the buffer in the desired format:

    private double GetTransparentPixelsPercentage(BitmapSource bitmap)
    {
        if (bitmap.Format != PixelFormats.Bgra32)
        {
            bitmap = new FormatConvertedBitmap(bitmap, PixelFormats.Bgra32, null, 0);
        }
    
        var pixelCount = bitmap.PixelWidth * bitmap.PixelHeight;
        var pixels = new byte[4 * pixelCount];
    
        bitmap.CopyPixels(pixels, 4 * bitmap.PixelWidth, 0);
    
        var transparentPixelCount = 0;
    
        for (var i = 3; i < 4 * pixelCount; i += 4) // start at first alpha value
        {
            if (pixels[i] == 0)
            {
                transparentPixelCount++;
            }
        }
    
        return (double)transparentPixelCount / pixelCount;
    }