Im somewhat new to Babylon JS but I created a scene and filled it with some cubes, added a light and a shadow map using:
new BABYLON.ShadowGenerator(4096, light);
Im getting really aliased shadow edges. I would like to know how I can get the aliasing to be smaller without bumping up the shadow map size.
Its already at 4096 which is already fairly large. Am I missing something? Thanks!
It turns out that how spread out shadow casting objects are makes a difference in the shadow quality. For example, go here and change the "distance_range" var to 10:
https://playground.babylonjs.com/#ZSB485#3
I ended up just using shadowGenerator.useBlurExponentialShadowMap = true
and that seemed to be good enough for me.