I have added webGL2 as the context for the canvas but have an error saying:
Uncaught TypeError: Failed to execute 'attachShader' on 'WebGL2RenderingContext': parameter 2 is not of type 'WebGLShader'.
at CreateProgram (index.html:88)
at index.html:107
I also:
I am following the tutorial here: https://webgl2fundamentals.org/webgl/lessons/webgl-fundamentals.html
Full code:
https://drive.google.com/file/d/1Nl10-ZEP8JujGXMwHHVGaDF6KdhvZcfg/view?usp=sharing
Problem found here:
function CreateProgram(gl,vertexShader,fragmentShader) {
var program = gl.createProgram();
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
var success = gl.getProgramParameter(program,gl.LINK_STATUS);
if(success) {
return program;
}
//Else delete program
console.log(gl.getProgramInfoLog(program));
gl.deleteProgram(program);
}
your GLSL fragment has a syntax error, which causes the type error.
pay attention to the line 47
you should use outColour = vec4(1,0,0.5,1);
instead of outColour = vec4{1,0,0.5,1};