I am using CGPathAddEllipseInRect
to draw a circle and then using that in CAKeyframeAnimation. My issue is that the animation always starts in the same spot. I thought that I could do the following with a CGAffineTransform to make it start in a different point:
CGAffineTransform temp = CGAffineTransformMakeRotation(M_PI / 2);
CGPathAddEllipseInRect(animationPath , &temp, rect);
I do not know what this is doing. When it runs, I don't even see this portion of the animation. It is doing something offscreen. Any help understanding this would be great.
The rotation happens around the origin (0,0) by default, but you want to rotate around the center of the circle, so you have to do additional transformations:
float midX = CGRectGetMidX(rect);
float midY = CGRectGetMidY(rect);
CGAffineTransform t =
CGAffineTransformConcat(
CGAffineTransformConcat(
CGAffineTransformMakeTranslation(-midX, -midY),
CGAffineTransformMakeRotation(angle)),
CGAffineTransformMakeTranslation(midX, midY));
CGPathAddEllipseInRect(animationPath, &t, rect);
Essentially, this chains three transformations: First, the circle is moved to the origin (0,0), then the rotation is applied and afterwards it is moved back to its original position. I've made a little visualization to illustrate the effect:
I chose a square instead of a circle and 45° instead of 90° to make the rotation easier to see, but the principle is the same.