I used this method to change exposure of the scene
RenderSettings.skybox.SetFloat("_Exposure", 1.4);
However, my objects in the scene are still at the same lighting condition as with previous exposure value. How can i make unity re render lighting or re compute the lighting?
I am new to unity so apologies if this is a noob setting.
From Unity's documentation:
If you change the skybox in playmode, you have to use the DynamicGI.UpdateEnvironment function call to update the ambient probe.
Try adding it after your code:
RenderSettings.skybox.SetFloat("_Exposure", 1.4);
DynamicGI.UpdateEnvironment()