I want to build a custom shader which will not be rendered. I mean I want to tell fragment shader not to write anything. So, on fragment shader I am not setting gl_FragColor.
The program works well on Firefox and Edge but not working on Chrome. On Chrome has warning: "GL_INVALID_OPERATION: Active draw buffers with missing fragment shader outputs."
Can you help me to solve this problem on Chrome? Is there any settings to accept shader without fragment?
vertexShader:
void main()
{
vec4 modelViewPosition = modelViewMatrix * vec4(position, 1.0);
gl_Position = projectionMatrix * modelViewPosition;
}
fragmentShader:
void main() {
return;
}
It seems you can avoid this warning by setting Material.colorWrite to false
. This will tell WebGL to disable all color components when your custom shader material is used for rendering.
three.js R107