I just learned about Nvidia's thrust library. Just to try it wrote a small example which is supposed to normalize a bunch of vectors.
#include <cstdio>
#include <thrust/transform.h>
#include <thrust/device_vector.h>
#include <thrust/host_vector.h>
struct normalize_functor: public thrust::unary_function<double4, double4>
{
__device__ __host__ double4 operator()(double4 v)
{
double len = sqrt(v.x*v.x + v.y*v.y + v.z*v.z);
v.x /= len;
v.y /= len;
v.z /= len;
printf("%f %f %f\n", v.x, v.y, v.z);
}
};
int main()
{
thrust::host_vector<double4> v(2);
v[0].x = 1; v[0].y = 2; v[0].z = 3;
v[1].x = 4; v[1].y = 5; v[1].z = 6;
thrust::device_vector<double4> v_d = v;
thrust::for_each(v_d.begin(), v_d.end(), normalize_functor());
// This doesn't seem to copy back
v = v_d;
// Neither this does..
thrust::host_vector<double4> result = v_d;
for(int i=0; i<v.size(); i++)
printf("[ %f %f %f ]\n", result[i].x, result[i].y, result[i].z);
return 0;
}
The example above seems to work, however I'm unable to copy the data back.. I thought a simple assignment would invoke a cudaMemcpy. It works to copy the data from the host to the device but not back???
Secondly I'm not sure if I do this the right way. The documentation of for_each says:
for_each applies the function object f to each element in the range [first, last); f's return value, if any, is ignored.
But the unary_function struct template expects two template arguments (one for the return value) and forces the operator() to also return a value, this results in a warning when compiling. I don't see how I'm supposed to write an unary functor with no return value.
Next is the data arrangement. I just chose double4 since this will result in two fetch instructions ld.v2.f64 and ld.f64 IIRC. However I'm wondering how thrust fetches data under the hood (and how many cuda threads/blocks) are created. If I would chose instead a struct of 4 vectors would it be able to fetch data in a coalesced way.
Finally thrust provides tuples. What about an array of tuples? How would the data be arranged in this case.
I looked through the examples, but I haven't found an example which explains which data structure to choose for a bunch of vectors (the dot_products_with_zip.cu example says something about "structure of arrays" instead of "arrays of structures" but I see no structures used in the example.
Update
I fixed the code above and tried to run a larger example, this time normalizing 10k vectors.
#include <cstdio>
#include <thrust/transform.h>
#include <thrust/device_vector.h>
#include <thrust/host_vector.h>
struct normalize_functor
{
__device__ __host__ void operator()(double4& v)
{
double len = sqrt(v.x*v.x + v.y*v.y + v.z*v.z);
v.x /= len;
v.y /= len;
v.z /= len;
}
};
int main()
{
int n = 10000;
thrust::host_vector<double4> v(n);
for(int i=0; i<n; i++) {
v[i].x = rand();
v[i].y = rand();
v[i].z = rand();
}
thrust::device_vector<double4> v_d = v;
thrust::for_each(v_d.begin(), v_d.end(), normalize_functor());
v = v_d;
return 0;
}
Profiling with computeprof shows me a low occupancy and non-coalesced memory access:
Kernel Occupancy Analysis
Kernel details : Grid size: 23 x 1 x 1, Block size: 448 x 1 x 1
Register Ratio = 0.984375 ( 32256 / 32768 ) [24 registers per thread]
Shared Memory Ratio = 0 ( 0 / 49152 ) [0 bytes per Block]
Active Blocks per SM = 3 / 8
Active threads per SM = 1344 / 1536
Potential Occupancy = 0.875 ( 42 / 48 )
Max achieved occupancy = 0.583333 (on 9 SMs)
Min achieved occupancy = 0.291667 (on 5 SMs)
Occupancy limiting factor = Block-Size
Memory Throughput Analysis for kernel launch_closure_by_value on device GeForce GTX 470
Kernel requested global memory read throughput(GB/s): 29.21
Kernel requested global memory write throughput(GB/s): 17.52
Kernel requested global memory throughput(GB/s): 46.73
L1 cache read throughput(GB/s): 100.40
L1 cache global hit ratio (%): 48.15
Texture cache memory throughput(GB/s): 0.00
Texture cache hit rate(%): 0.00
L2 cache texture memory read throughput(GB/s): 0.00
L2 cache global memory read throughput(GB/s): 42.44
L2 cache global memory write throughput(GB/s): 46.73
L2 cache global memory throughput(GB/s): 89.17
L2 cache read hit ratio(%): 88.86
L2 cache write hit ratio(%): 3.09
Local memory bus traffic(%): 0.00
Global memory excess load(%): 31.18
Global memory excess store(%): 62.50
Achieved global memory read throughput(GB/s): 4.73
Achieved global memory write throughput(GB/s): 45.29
Achieved global memory throughput(GB/s): 50.01
Peak global memory throughput(GB/s): 133.92
I wonder how I can optimized this?
If you want to modify a sequence in-place with for_each
then you'll need to take the argument by reference in the functor:
struct normalize_functor
{
__device__ __host__ void operator()(double4& ref)
{
double v = ref;
double len = sqrt(v.x*v.x + v.y*v.y + v.z*v.z);
v.x /= len;
v.y /= len;
v.z /= len;
printf("%f %f %f\n", v.x, v.y, v.z);
ref = v;
}
};
Alternatively, you could use your definition of normalize_functor
with the transform
algorithm, specifying v_d
as both the source and destination range:
thrust::transform(v_d.begin(), v_d.end(), v_d.begin(), normalize_functor());
My personal preference is to use transform
in this situation, but the performance ought to be the same in either case.