This is code after includes:
Sprite player;
Texture playerTexture;
IntRect playerContainer(0, 0, 32, 32);
Vector2f playerPosition;
int playerDirection = 0; // 0 - fwd, 1 - back, 2 - stay
This is animation update method:
void updateAnims(Clock clock, float time) {
if(time > 0.3f) {
if(playerDirection == 0) playerContainer.top = 0;
else if(playerDirection == 1) playerContainer.top = 32;
else if(playerDirection == 2) playerContainer.top = 64;
if(playerContainer.left == 96) playerContainer.left = 0;
else playerContainer.left += 32;
player.setTextureRect(playerContainer);
clock.restart();
}
}
and this method is updated in "int main()" method.
int main() {
// Init window
RenderWindow window(VideoMode(800, 600), "RPG");
Clock gameClock;
Clock animClock;
float gameTime;
float animTime;
// Setting up the player
playerTexture.loadFromFile("player.png");
player.setTexture(playerTexture);
player.setTextureRect(playerContainer);
player.setScale(Vector2f(3.f, 3.f));
playerPosition.x = 30;
playerPosition.y = 120;
player.setPosition(playerPosition);
while(window.isOpen()) {
Event event;
while(window.pollEvent(event)) {
if(event.type == Event::Closed) {
window.close();
}
}
checkInputs(gameTime);
animTime = animClock.getElapsedTime().asSeconds();
updateAnims(animClock, animTime);
window.clear();
gameTime = gameClock.getElapsedTime().asMilliseconds();
gameClock.restart();
window.display();
}
return 0;
}
Turns out that sprite is created in main method, gets texture and texture shape, gets position, but not drawn. Why?
I think think the problem is in animation method but I tried different variations of solutions.
You should call window.draw(player)
method between window.clear()
and window.display()
to actually draw player sprite on screen.