I'm making a VR experience in Unity (version 2019.1.12f
), for the Oculus
Quest (android build). Some of my objects have white lines in their edges (see below), and I want to know how to get rid of them.
Whitelines: https://i.ibb.co/bXsN9J2/whitelines.png
The quality is maxed out and the anti-aliasing is disabled in the image but even with 8x
I was getting the lines. Using baked global lighting, and all the objects are static. Also see my Quality Settings, Lighting Settings and Directional Light Settings.
Quality: https://i.ibb.co/ySHfgcD/Quality.png
Lighting: https://i.ibb.co/dKBQbpG/Lighthing.png
Directional: https://i.ibb.co/ZfDJPSz/Directional.png
Here's a overview of the Scene and all the lights present:
Scene: https://i.ibb.co/x6YtXTv/Scene.png
One last thing.. I read somewhere this could be related to Shaders
but as I have no knowledge in that area I would prefer other options.
Thanks in advance!
Removing the anti-aliasing doesn't solve the problem.
I'm using ASTC compression on the textures.
Had to go to the Nvidia panel and activate anti-aliasing and ambient occlusion, problem solved!