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unity-game-enginevirtual-realitylighting

White lines in object's edges. Unity project for Oculus Quest (android)


I'm making a VR experience in Unity (version 2019.1.12f), for the Oculus Quest (android build). Some of my objects have white lines in their edges (see below), and I want to know how to get rid of them.

Whitelines: https://i.ibb.co/bXsN9J2/whitelines.png

The quality is maxed out and the anti-aliasing is disabled in the image but even with 8x I was getting the lines. Using baked global lighting, and all the objects are static. Also see my Quality Settings, Lighting Settings and Directional Light Settings.

Quality: https://i.ibb.co/ySHfgcD/Quality.png

Lighting: https://i.ibb.co/dKBQbpG/Lighthing.png

Directional: https://i.ibb.co/ZfDJPSz/Directional.png

Here's a overview of the Scene and all the lights present:

Scene: https://i.ibb.co/x6YtXTv/Scene.png

One last thing.. I read somewhere this could be related to Shaders but as I have no knowledge in that area I would prefer other options.

Thanks in advance!

  • Removing the anti-aliasing doesn't solve the problem.

  • I'm using ASTC compression on the textures.


Solution

  • Had to go to the Nvidia panel and activate anti-aliasing and ambient occlusion, problem solved!