I'm attempting to use LibVLC to eventually stream video in a larger application, but for now I'm working off of a tutorial. Current goal is simply to stream a video saved on my computer
When I walk through the program with the debugger, the error code
[00000216266e7650] mjpeg demux error: cannot peek
appears after line 56:
libvlc_media_player_stop(mp);
The video had to be placed in the same location as main.cpp (instead of wherever I wanted with an explicit file path). It's a .wmv file.
I am using LibVLC 3.0.7.1, obtained as a NuGet package for Visual Studio. I cannot build libVLC from the source because I a) struggle to use Linux and don't have easy access to it, b) cannot install all of the tools needed to crosscompile on a Windows machine, and c) because I am still very new to this
#include <stdio.h>
#include <stdlib.h>
#include <Windows.h>
//extern "C" {
#include <C:\GIT\PVI\packages\VideoLAN.LibVLC.Windows.3.0.7.1\build\x64\include\vlc\vlc.h>
#include <C:\GIT\PVI\packages\VideoLAN.LibVLC.Windows.3.0.7.1\build\x64\include\vlc\libvlc.h>
#include <C:\GIT\PVI\packages\VideoLAN.LibVLC.Windows.3.0.7.1\build\x64\include\vlc\libvlc_media_player.h>
#include <C:\GIT\PVI\packages\VideoLAN.LibVLC.Windows.3.0.7.1\build\x64\include\vlc\libvlc_dialog.h>
#include <C:\GIT\PVI\packages\VideoLAN.LibVLC.Windows.3.0.7.1\build\x64\include\vlc\libvlc_events.h>
#include <C:\GIT\PVI\packages\VideoLAN.LibVLC.Windows.3.0.7.1\build\x64\include\vlc\libvlc_media.h>
#include <C:\GIT\PVI\packages\VideoLAN.LibVLC.Windows.3.0.7.1\build\x64\include\vlc\libvlc_media_discoverer.h>
#include <C:\GIT\PVI\packages\VideoLAN.LibVLC.Windows.3.0.7.1\build\x64\include\vlc\libvlc_media_library.h>
#include <C:\GIT\PVI\packages\VideoLAN.LibVLC.Windows.3.0.7.1\build\x64\include\vlc\libvlc_media_list.h>
#include <C:\GIT\PVI\packages\VideoLAN.LibVLC.Windows.3.0.7.1\build\x64\include\vlc\libvlc_media_list_player.h>
#include <C:\GIT\PVI\packages\VideoLAN.LibVLC.Windows.3.0.7.1\build\x64\include\vlc\libvlc_renderer_discoverer.h>
#include <C:\GIT\PVI\packages\VideoLAN.LibVLC.Windows.3.0.7.1\build\x64\include\vlc\libvlc_version.h>
#include <C:\GIT\PVI\packages\VideoLAN.LibVLC.Windows.3.0.7.1\build\x64\include\vlc\libvlc_vlm.h>
//}
int main(int argc, char* argv[])
{
libvlc_instance_t * inst;
libvlc_media_player_t *mp;
libvlc_media_t *m;
/* Load the VLC engine */
inst = libvlc_new(0, NULL);
/* Create a new item */
m = libvlc_media_new_path(inst, "1_Holiday_Sale_v6.wmv");
//m = libvlc_media_new_path (inst, "/path/to/test.mov");
/* Create a media player playing environement */
mp = libvlc_media_player_new_from_media(m);
/* No need to keep the media now */
libvlc_media_release(m);
#if 0
/* This is a non working code that show how to hooks into a window,
* if we have a window around */
libvlc_media_player_set_xwindow(mp, xid);
/* or on windows */
libvlc_media_player_set_hwnd(mp, hwnd);
/* or on mac os */
libvlc_media_player_set_nsobject(mp, view);
#endif
/* play the media_player */
libvlc_media_player_play(mp);
Sleep(10); /* Let it play a bit */
/* Stop playing */
libvlc_media_player_stop(mp);
/* Free the media_player */
libvlc_media_player_release(mp);
libvlc_release(inst);
return 0;
}
Adding an answer instead of deleting just in case anyone else has a similar issue.
Sleep() function takes in the time parameter in milliseconds. Boost that up appropriately and it works fine.