Since the last update of Oculus Quest (to build 7.0) I can't move both controllers at the same time in my Unity builds:
It's only being tracked the "active" controller
I can switch active controller by pressing the trigger of the
controller I want to set as active
This is only happening in builds of my projects in Unity, tracking of
both controllers works great with Oculus Quest applications (Home,
YoutubeVR, JobSim, etc.)
Video showing this behaviour (Lightweight VR RP default scene. It's the same behaviour with VRTK example scene)
Someone else is having this problem? What could be the cause?
Solution:
(In Unity project)
Oculus > Tools > Remove AndroidManifest.xml
Oculus > Tools > Create store-compatible AndroidManifest.xml
Rebuild