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unity-game-enginevirtual-realityoculus

Tracking not working for both controllers at the same time on Oculus Quest build 7.0


Since the last update of Oculus Quest (to build 7.0) I can't move both controllers at the same time in my Unity builds:

  • It's only being tracked the "active" controller

  • I can switch active controller by pressing the trigger of the
    controller I want to set as active

  • This is only happening in builds of my projects in Unity, tracking of both controllers works great with Oculus Quest applications (Home,
    YoutubeVR, JobSim, etc.)

Video showing this behaviour (Lightweight VR RP default scene. It's the same behaviour with VRTK example scene)

Someone else is having this problem? What could be the cause?


Solution

  • Solution:

    (In Unity project)

    1. Oculus > Tools > Remove AndroidManifest.xml

    2. Oculus > Tools > Create store-compatible AndroidManifest.xml

    3. Rebuild