The following is a subroutine that I excised from my main program. It executes as a stand-alone script, but does not behave in the intended manner any better than it did in the main program:
//Generate permanent array of all possible directional marker pairs,
//excluding 0,0. Also generate array length the "hard" way
var potential_direction_pairs = [];
var length_of_potential_direction_pairs_array = 0;
for (var x_count = -1; x_count < 2; x_count++) {
for (var y_count= -1; y_count < 2; y_count++) {
if (x_count == 0 && y_count == 0) {}
else {
potential_direction_pairs.splice(0, 0, [x_count, y_count]);
length_of_potential_direction_pairs_array += 1
}
}
}
//Create temporary and mutable copy of permanent directional marker array.
var direction_pairs_being_tried = potential_direction_pairs;
//Iterate over all elements in temporary marker array. Use permanent array
//length, as temporary array length will change with each loop.
for (var count = 0, current_direction_pair_being_tried; count < length_of_potential_direction_pairs_array; count++) {
//Count out current length of (shrinking) temporary array.
for (var pair_index = 0; direction_pairs_being_tried[pair_index] != undefined; pair_index++) {}
//Choose a random marker pair from temporary array...
var random_index = Math.floor(Math.random() * pair_index);
//...and store it temporarily in a single-pair array.
current_direction_pair_being_tried = direction_pairs_being_tried[random_index];
//Remove the randomly chosen marker pair from larger temporary array.
direction_pairs_being_tried.splice(random_index, 1);
//Insert temporary "tracer" to display current state of intended
//"permanent" array.
console.log("Potential direction pairs: " + potential_direction_pairs);
//Insert another "tracer" to display current state of intended
//temporary array.
console.log("Direction pairs being tried: " + direction_pairs_being_tried);
//"Tracer" showing current state of temporary single-pair array.
console.log("Current direction pair being tried: " + current_direction_pair_being_tried);
}
Only one of the two "2D" arrays is meant to change, but as you can see from the following screenshot of terminal window output, both do: output of simple subroutine. My knowledge of scope/closure/etc is still pretty shaky, but my suspicions lie that direction. Any help would be appreciated (including a brief explanation), but I'm especially keen on the simplest possible correction to make this work.
Thanks in advance,
Rob
var direction_pairs_being_tried = potential_direction_pairs;
is not a copy of an array, it's pointing to the same array. You can copy an array with
var direction_pairs_being_tried = potential_direction_pairs.slice()