I'm getting user input from a box in the unreal engine landscape import pane and would like to be able to convert that input to a float. Currently, the text comes in as FText
I've tried casting the resulting FText
to float and using the built-in FText::toNumber
.
I would like to be able to do something like:
FText mapDeltaX = GetPropertyValueText(PropertyHandle_Scale_X);
float deltaX = (float)mapDeltaX;
But unfortunately I get the error no suitable conversion from "FText" to "float" exists
.
You can convert TCHAR* to float using
FCString::Atof(*String);
So in your case you'd convert your FText to FString, then to float:
FCString::Atof(*mapDeltaX.ToString());