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iosswiftuipangesturerecognizer

iOS Swift Gestures : How can I link two items with gestures


I have 2 buttons in my view. I created 2 UIPanGestureRecognizer, one for each button. I can move them separately but I would like that when I slide one button to the right, the other one goes to the left. I really don't know how to do that. What are the best practices ?

@IBAction func button1(_ sender: Any) {}
@IBAction func button2(_ sender: Any) {}

@IBAction func bottomButtonGesture
    (recognizer:UIPanGestureRecognizer) {

    let translation = recognizer.translation(in: self.view)
    if let view = recognizer.view {
        view.center = CGPoint(x:view.center.x + translation.x,
                              y:view.center.y/* + translation.y*/)
    }
    recognizer.setTranslation(CGPoint.zero, in: self.view)
}

@IBAction func topButtonGesture
    (recognizer:UIPanGestureRecognizer) {

    let translation = recognizer.translation(in: self.view)
    if let view = recognizer.view {
        view.center = CGPoint(x:view.center.x - translation.x,
                              y:view.center.y/* + translation.y*/)
    }
    recognizer.setTranslation(CGPoint.zero, in: self.view)
}

Solution

  • In each pan gesture IBAction you want to set the button that is not being panned to have the opposite x position as the button being panned.

    @IBAction func bottomButtonGesture
        (recognizer:UIPanGestureRecognizer) {
    
        let translation = recognizer.translation(in: self.view)
        if let view = recognizer.view {
            view.center = CGPoint(x: view.center.x + translation.x,
                                  y: view.center.y)
    
            // Move the other button here too
            // Notice we are subtracting the translation.x value instead of adding
            button2.center = CGPoint(x: button2.center.x - translation.x,
                                  y: button2.center.y)
        }
        recognizer.setTranslation(CGPoint.zero, in: self.view)
    }
    
    @IBAction func topButtonGesture
        (recognizer:UIPanGestureRecognizer) {
    
        let translation = recognizer.translation(in: self.view)
        if let view = recognizer.view {
            view.center = CGPoint(x: view.center.x + translation.x,
                                  y: view.center.y)
    
            // Move the other button here too
            // Notice we are subtracting the translation.x value instead of adding
            button1.center = CGPoint(x: button1.center.x - translation.x,
                                  y: button1.center.y)
        }
        recognizer.setTranslation(CGPoint.zero, in: self.view)
    }
    

    Here is a working Playground

    import UIKit
    import PlaygroundSupport
    
    class ViewController: UIViewController {
    
        let button1 = UIButton(frame: CGRect(x: 160, y: 100, width: 40, height: 40))
        let button2 = UIButton(frame: CGRect(x: 160, y: 200, width: 40, height: 40))
    
        override func loadView() {
            super.loadView()
    
            // Tab Views
            button1.backgroundColor = .orange
            self.view.addSubview(button1)
    
            button2.backgroundColor = .blue
            self.view.addSubview(button2)
    
            let panGesture1 = UIPanGestureRecognizer(target: self, action: #selector(button1Pan(recognizer:)))
            button1.addGestureRecognizer(panGesture1)
    
            let panGesture2 = UIPanGestureRecognizer(target: self, action: #selector(button2Pan(recognizer:)))
            button2.addGestureRecognizer(panGesture2)
        }
    
        @objc func button1Pan(recognizer: UIPanGestureRecognizer) {
            let translation = recognizer.translation(in: self.view)
            if let view = recognizer.view {
                view.center = CGPoint(x:view.center.x + translation.x,
                                      y:view.center.y)
    
                // Move the other button here too
                button2.center = CGPoint(x: button2.center.x - translation.x,
                                         y: button2.center.y)
            }
            recognizer.setTranslation(CGPoint.zero, in: self.view)
        }
    
        @objc func button2Pan(recognizer: UIPanGestureRecognizer) {
    
                let translation = recognizer.translation(in: self.view)
                if let view = recognizer.view {
                    view.center = CGPoint(x:view.center.x + translation.x,
                                          y:view.center.y)
    
                    // Move the other button here too
                    button1.center = CGPoint(x: button1.center.x - translation.x,
                                             y: button1.center.y)
                }
                recognizer.setTranslation(CGPoint.zero, in: self.view)
        }
    }
    
    PlaygroundPage.current.needsIndefiniteExecution = true
    PlaygroundPage.current.liveView = ViewController()