I have 2 buttons in my view. I created 2 UIPanGestureRecognizer, one for each button. I can move them separately but I would like that when I slide one button to the right, the other one goes to the left. I really don't know how to do that. What are the best practices ?
@IBAction func button1(_ sender: Any) {}
@IBAction func button2(_ sender: Any) {}
@IBAction func bottomButtonGesture
(recognizer:UIPanGestureRecognizer) {
let translation = recognizer.translation(in: self.view)
if let view = recognizer.view {
view.center = CGPoint(x:view.center.x + translation.x,
y:view.center.y/* + translation.y*/)
}
recognizer.setTranslation(CGPoint.zero, in: self.view)
}
@IBAction func topButtonGesture
(recognizer:UIPanGestureRecognizer) {
let translation = recognizer.translation(in: self.view)
if let view = recognizer.view {
view.center = CGPoint(x:view.center.x - translation.x,
y:view.center.y/* + translation.y*/)
}
recognizer.setTranslation(CGPoint.zero, in: self.view)
}
In each pan gesture IBAction you want to set the button that is not being panned to have the opposite x position as the button being panned.
@IBAction func bottomButtonGesture
(recognizer:UIPanGestureRecognizer) {
let translation = recognizer.translation(in: self.view)
if let view = recognizer.view {
view.center = CGPoint(x: view.center.x + translation.x,
y: view.center.y)
// Move the other button here too
// Notice we are subtracting the translation.x value instead of adding
button2.center = CGPoint(x: button2.center.x - translation.x,
y: button2.center.y)
}
recognizer.setTranslation(CGPoint.zero, in: self.view)
}
@IBAction func topButtonGesture
(recognizer:UIPanGestureRecognizer) {
let translation = recognizer.translation(in: self.view)
if let view = recognizer.view {
view.center = CGPoint(x: view.center.x + translation.x,
y: view.center.y)
// Move the other button here too
// Notice we are subtracting the translation.x value instead of adding
button1.center = CGPoint(x: button1.center.x - translation.x,
y: button1.center.y)
}
recognizer.setTranslation(CGPoint.zero, in: self.view)
}
Here is a working Playground
import UIKit
import PlaygroundSupport
class ViewController: UIViewController {
let button1 = UIButton(frame: CGRect(x: 160, y: 100, width: 40, height: 40))
let button2 = UIButton(frame: CGRect(x: 160, y: 200, width: 40, height: 40))
override func loadView() {
super.loadView()
// Tab Views
button1.backgroundColor = .orange
self.view.addSubview(button1)
button2.backgroundColor = .blue
self.view.addSubview(button2)
let panGesture1 = UIPanGestureRecognizer(target: self, action: #selector(button1Pan(recognizer:)))
button1.addGestureRecognizer(panGesture1)
let panGesture2 = UIPanGestureRecognizer(target: self, action: #selector(button2Pan(recognizer:)))
button2.addGestureRecognizer(panGesture2)
}
@objc func button1Pan(recognizer: UIPanGestureRecognizer) {
let translation = recognizer.translation(in: self.view)
if let view = recognizer.view {
view.center = CGPoint(x:view.center.x + translation.x,
y:view.center.y)
// Move the other button here too
button2.center = CGPoint(x: button2.center.x - translation.x,
y: button2.center.y)
}
recognizer.setTranslation(CGPoint.zero, in: self.view)
}
@objc func button2Pan(recognizer: UIPanGestureRecognizer) {
let translation = recognizer.translation(in: self.view)
if let view = recognizer.view {
view.center = CGPoint(x:view.center.x + translation.x,
y:view.center.y)
// Move the other button here too
button1.center = CGPoint(x: button1.center.x - translation.x,
y: button1.center.y)
}
recognizer.setTranslation(CGPoint.zero, in: self.view)
}
}
PlaygroundPage.current.needsIndefiniteExecution = true
PlaygroundPage.current.liveView = ViewController()