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c#openglglslopentkcoordinate-transformation

How to cut/hide projected area from bottom and top of GLControl - openTK


With the help of this link, I can project an image in cylindrical shape. Can I able to remove or hide the projected area from top and bottom of image as shown in the image below? enter image description here


Solution

  • You have to discard fragmnts dependent on the u (.y) texture coordinate.

    According to the fragment shader of the original question How to project top and bottom area of openGL control:

    precision highp float;
    uniform sampler2D sTexture;
    varying vec2 vTexCoord;
    
    void main()
    {
         vec2  pos     = vTexCoord.xy * 2.0 - 1.0;
         float b       = 0.3;
         float v_scale = (1.0 + b) / (1.0 + b * sqrt(1.0 - pos.x*pos.x));
    
         float u = asin( pos.x ) / 3.1415 + 0.5;
         float v = (pos.y * v_scale) * 0.5 + 0.5;
         if ( v < 0.0 || v > 1.0 )
              discard;
    
         vec3 texColor = texture2D( u_texture, vec2(u, v) ).rgb;
         gl_FragColor  = vec4( texColor.rgb, 1.0 );
    }
    

    The size has to be limited by the variable b:

    if (abs(pos.y) * (1.0 + b) > 1.0)
        discard;