I'm trying to read a binary file (a image format) that uses different sized bit fields to refer to different colors, doing so with a dictionary for a color palette. E.g.
Using the following palette:
0 -> #FFFFFF
10 -> #FF0000
110 -> #FF00DC
111 -> #FF5A0C
The binary data looks like this
0101101110101100010111
The problem is that when a read this file I get a byte[]
and I don't know how to handle these variable length fields with bytes. The main issue is (using the exemple above) when reading byte[0]
I get 01011011
, with this I'm able to convert part of the data to #FFFFFF
, #FF0000
, #FF00DC
but I am left with 00000011
.
So, the question is, how could I concatenate what is left of this byte with the next one so that I could be able to read the full code. E.g.
00000011 + 10101100 = 0000001110101100
And read this normally.
Obs: I'm using c#
Edit: this is a format that I'm developing for lossless image compression
Here is a sample bit reader. This is not too efficient because I am returning the read bits in the lowest bit position, and then shifting to accumulate the next field.
First, a class that tracks the bit and byte position in a byte[]
and returns the next bit.
public class BitPosition {
int bytePos = 0;
int bitPos = 0; // 0 - 7 only
Byte[] data;
public BitPosition(Byte[] src) => data = src;
static byte[] byteBitMasks = new byte[] { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 };
public int ReadNextBit() {
if (bytePos >= data.Length)
throw new IndexOutOfRangeException("ReadNextBit");
int bit = (data[bytePos] & byteBitMasks[bitPos]) == 0 ? 0 : 1;
if (++bitPos > 7) {
bitPos = 0;
++bytePos;
}
return bit;
}
public bool HasMoreData => bytePos < data.Length;
}
Now, a class to describe each entry in the compressed color palette:
public class ColorEntry {
public byte marker;
public int color;
public int sizeInBits;
}
Note: If you need larger markers, you can replace byte
with int
or uint
. If you need up to 64-bit markers, you will need to modify the ColorReader
to use uint64
.
And finally, a ColorReader
class that reads the colors from a byte[]
using a compressed palette and the BitPosition
class:
public class ColorReader {
BitPosition bp;
public ColorReader(byte[] data) => bp = new BitPosition(data);
static ColorEntry[] palette = new[] {
new ColorEntry { marker = 0b0, color = 0xFFFFFF, sizeInBits = 1 },
new ColorEntry { marker = 0b10, color = 0xFF0000, sizeInBits = 2 },
new ColorEntry { marker = 0b110, color = 0xFF00DC, sizeInBits = 3 },
new ColorEntry { marker = 0b111, color = 0xFF5A0C, sizeInBits = 3 },
};
public IEnumerable<ColorEntry> Colors() {
while (bp.HasMoreData) {
int bitsSoFar = 0;
int numBits = 0;
do {
int nextBit = bp.ReadNextBit();
++numBits;
bitsSoFar |= nextBit;
var nextCE = palette.FirstOrDefault(ce => ce.sizeInBits == numBits && ce.marker == bitsSoFar);
if (nextCE != null) {
yield return nextCE;
break;
}
else
bitsSoFar <<= 1;
} while (true);
}
}
}
You can use the class like so:
var data = new byte[] { 0b01011011, 0b10101100, 0b01011100 };
var cr = new ColorReader(data);
var ans = cr.Colors().Select(c => c.color).ToList();