I'm using new Unity's Lightweight rendering pipeline.
After creating a material with a new surface shader, created from the drop-down menu, all I see is a pink color.
There is no information at all about creating shaders for LWRP. It looks like unlit shaders are supported without issues, but what about surface shaders?
According to Feature Comparison Table, Surface Shaders are not supported in LWRP.
I didn't find examples of surface shaders migration.
Feature | Unity Built-in render pipeline | LWRP
Surface Shaders | Yes | Not supported