At the moment I'm trying to create an AVLTree to store data and and then print the data via in-order traversal. However I'm currently stuck trying to fix a StackOverflowError that seems to be occuring when I call my height() method.
I'm pretty sure the StackOverflowError is resulting from a bad recursion call on my height() method but I don't know why that bad recursion call is happening.
public class AVLTree<K,V> implements AVLTreeI<K,V> {
class Node<K,V> {
K key;
V value;
Node<K,V> leftChild;
Node<K,V> rightChild;
Node<K,V> parent;
public Node(K key, V value) {
this.key = key;
this.value = value;
leftChild = rightChild = parent = null;
}
}
private Node<K,V> root;
private int currentSize;
public AVLTree() {
root = null;
currentSize = 0;
}
public void add(K key, V value) {
Node<K,V> node = new Node<K,V>(key, value);
if (root == null) {
root = node;
currentSize++;
}
add(root, node);
}
private void add(Node<K,V> parent, Node<K,V> newNode) {
if (((Comparable<K>)newNode.key).compareTo(parent.key) > 0) {
if (parent.rightChild == null) {
parent.rightChild = newNode;
newNode.parent = parent;
currentSize++;
}
else
add(parent.rightChild, newNode);
}
else {
if (parent.leftChild == null) {
parent.leftChild = newNode;
newNode.parent = parent;
currentSize++;
}
else
add(parent.leftChild, newNode);
}
checkBalance(newNode);
}
public int height() {
if (root == null)
return 0;
return height(root) - 1;
}
private int height(Node<K,V> node) {
if (node == null)
return 0;
int leftHeight = height(node.leftChild) + 1;
int rightHeight = height(node.rightChild) + 1;
if (leftHeight > rightHeight)
return leftHeight;
return rightHeight;
}
public void checkBalance(Node<K,V> node) {
if ((height(node.leftChild) - height(node.rightChild) > 1) ||
(height(node.leftChild) - height(node.rightChild) < -1)) {
rotate(node);
}
if (node.parent == null)
return;
checkBalance(node.parent);
}
public void rotate (Node<K,V> node) {
if (height(node.leftChild) - height(node.rightChild) > 1) {
if (height(node.leftChild.leftChild) >
height(node.leftChild.rightChild)) {
node = rightRotate(node);
}
else
node = leftRightRotate(node);
}
else {
if (height(node.rightChild.rightChild) >
height(node.rightChild.leftChild)) {
node = leftRotate(node);
}
else
node = rightLeftRotate(node);
}
if (node.parent == null)
root = node;
}
public Node<K,V> leftRotate(Node<K,V> node) {
Node<K,V> tmp = node.rightChild;
node.rightChild = tmp.leftChild;
tmp.leftChild = node;
node.rightChild = tmp.parent;
tmp.parent = node.parent;
tmp.leftChild.parent = tmp;
return tmp;
}
public Node<K,V> rightRotate(Node<K,V> node) {
Node<K,V> tmp = node.leftChild;
node.leftChild = tmp.rightChild;
tmp.rightChild = node;
node.leftChild = tmp.parent;
tmp.parent = node.parent;
tmp.rightChild.parent = tmp;
return tmp;
}
public Node<K,V> rightLeftRotate(Node<K,V> node) {
node.rightChild = rightRotate(node.rightChild);
return leftRotate(node);
}
public Node<K,V> leftRightRotate(Node<K,V> node) {
node.leftChild = leftRotate(node.leftChild);
return rightRotate(node);
}
Your problem is not the height()
method (it seems reasonable), but the add()
method:
public void add(K key, V value) {
Node<K,V> node = new Node<K,V>(key, value);
if (root == null) {
root = node;
currentSize++;
}
add(root, node);
}
You create a new Node
and if the tree is empty you set the node as root node.
But then you go on and add the same node also as a subnode of the root node - which means that the node gets added as left subnode of itself. And it is this that leads to the infinite recursion.
Instead, your add
method should add a node either as root node or as a subnode of the root node:
public void add(K key, V value) {
Node<K,V> node = new Node<K,V>(key, value);
if (root == null) {
root = node;
currentSize++;
} else {
add(root, node);
}
}