I created the wrapper functors for SDL2 library methods to return smart pointers with custom deleters. It seems to work fine for unqiue_ptr (class Image) but gives following error for classes returning shared_ptr (class Window) during build:
'<function-style-cast>': cannot convert from 'initializer list' to 'std::shared_ptr<SDL_Window>'
The SDL_CreateWindow
here returns raw SDL_Window*
and the IMG_Load
returns raw SDL_Surface*
.
I have tried moving Deleter
to public and removing copy restrictions of Window class, but still it fails with same error. Also, if I just return the nullptr
from Window's function cast, it builds fine then. So the issue seems to be with the creation of the shared_ptr itself. What boggles me is why it works fine with unique_ptr
but not shared_ptr
.
#pragma once
#include <memory>
#include <SDL.h>
#include "Uncopyable.h"
// fails during build with error: '<function-style-cast>':
// cannot convert from 'initializer list' to 'std::shared_ptr<SDL_Window>'
class Window:private Uncopyable {
private:
public:
class Deleter {
void operator()(SDL_Window *window) {
SDL_DestroyWindow(window);
}
};
static const int SCREEN_WIDTH = 800;
static const int SCREEN_HEIGHT = 600;
std::shared_ptr<SDL_Window> operator()() const {
return std::shared_ptr<SDL_Window>(
SDL_CreateWindow("SDL Tutorial",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH,
SCREEN_HEIGHT,
SDL_WINDOW_SHOWN),
Deleter());
}
};
#pragma once
#include <memory>
#include <string>
#include <SDL.h>
#include <SDL_image.h>
#include "Uncopyable.h"
// builds fine
class Image: private Uncopyable {
public:
class Deleter{
void operator()(SDL_Surface *image) {
SDL_FreeSurface(image);
}
};
std::unique_ptr<SDL_Surface, Deleter> operator()(const std::string &path) const {
return std::unique_ptr<SDL_Surface, Deleter>(
IMG_Load(path.c_str()),
Deleter());
}
};
Expected result: Window class should build without error like Image class
Actual result: Window class fails with error given above whereas Image class builds fine
Update: Narrowing down further by moving the the shared_ptr creation logic to simple function, I found that removing the custom Deleter()
removes build error. So it seems to be the culprit. But I need the Deleter and also, why same contruct works fine with Image using unique_ptr.
I have slimmed your example down a little:
#include <memory>
// Stub these out since we don't have them available and they don't really matter
// for the substance of the question.
struct SDL_Window {};
void SDL_DestroyWindow( SDL_Window* win ) { delete win; }
SDL_Window* SDL_CreateWindow() { return new SDL_Window{}; }
// fails during build with error: '<function-style-cast>':
// cannot convert from 'initializer list' to 'std::shared_ptr<SDL_Window>'
class Window {
public:
class Deleter {
void operator()(SDL_Window *window) {
SDL_DestroyWindow(window);
}
};
std::shared_ptr<SDL_Window> operator()() const {
return std::shared_ptr<SDL_Window>(
SDL_CreateWindow(),
Deleter());
}
};
int main()
{
auto win = Window();
auto sp = win();
}
Now the problem is more apparent:
/usr/local/include/c++/8.2.0/bits/shared_ptr_base.h:642:11: error:
'void Window::Deleter::operator()(SDL_Window*)' is private within this context
__d(__p); // Call _Deleter on __p.
~~~^~~~~
main.cpp:16:14: note: declared private here
void operator()(SDL_Window *window) {
See it fail live on Coliru.
If you add public
to your deleter class or make it a struct, it will work. But, you could also skip that class and just pass in the deleting function directly if that's all the work it needs to do (or use a lambda if it's a bit more complicated):
std::shared_ptr<SDL_Window> operator()() const {
return std::shared_ptr<SDL_Window>(
SDL_CreateWindow(),
SDL_DestroyWindow);
}
// Or with a lambda if it's more complicated (here also using a factory func)
static std::shared_ptr<SDL_Window> Create() {
return std::shared_ptr<SDL_Window>(
SDL_CreateWindow(),
[] (auto win) {
UnregisterMyWindow( win );
SDL_DestroyWindow( win );
});
}
See it work live on Coliru.
Also, it is of questionable wisdom to use Window::operator()
like that. I'd suggest you make a non-member or static member factory function instead to make windows.