I need to create an "arc" in this code. I've been working off some other code which successfully creates a circle, but I cannot understand how to implement the start and stop values correctly.
Essentially the code currently creates a circle still, and I'm not sure what to do.
This is part of a larger file, but I didn't think the rest was relevant. Let me know if I should add the rest.
class UIArc{
float a, b, c, d, start, stop;
public UIArc(float a, float b, float c, float d, float start, float stop){
setArc(a, b, c, d, start, stop);
}
public UIArc(PVector p1, PVector p2){
setArc(p1.x, p1.y, p2.x, p2.y, 90, 180);
}
void setArc(float a, float b, float c, float d, float start, float stop){
this.a = min(a, c);
this.b = min(b, d);
this.c = max(a, c);
this.d = max(b, d);
}
PVector getCentre(){
float cx = (this.c - this.a)/2.0;
float cy = (this.d = this.b)/2.0;
return new PVector(cx, cy);
}
boolean isBetweenInc(float v, float lo, float hi){
if(v >= lo && v <= hi) return true;
return false;
}
boolean isPointInside(PVector p){
if(isBetweenInc(p.x, this.a, this.c) && isBetweenInc(p.y, this.b, this.d))return true;
return false;
}
float getWidth(){
return(this.c - this.a);
}
float getHeight(){
return(this.d - this.b);
}
}
I assume that the angle of the arc is set in degrees:
setArc(p1.x, p1.y, p2.x, p2.y, 90, 180);
But the angles have to be passed to the arc()
function in radians rather than degrees.
Use radians()
to convert from degrees to radians.
e.g.
class UIArc{
// [...]
void setArc(float a, float b, float c, float d, float start, float stop){
this.a = min(a, c);
this.b = min(b, d);
this.c = max(a, c);
this.d = max(b, d);
this.start = start;
this.stop = stop;
}
void draw() {
arc(this.a, this.b, this.c, this.c,
radians(this.start), radians(this.stop));
}
}