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c#c++unreal-engine4

How to make a static class to reference string variables with C++?


So I am trying to make a general C++ static that just holds string variables. I am using Unreal Engine 4 in this project. I have a working solution, but am looking to see if what I do in C# can be done in C++.

Working Solution (C++): DFControllerGameModeBase.h

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "DFControllerGameModeBase.generated.h"


#define MoveForwardInput        "MoveForward"

Implementation:

#include "DFControllerGameModeBase.h" 

void ADFCharacter::Play(){
.....

string text = MoveForwardInput;

}

However this is what I do in C# with Unity:

using System;

namespace Assets.Scripts.Helpers
{

    public static class Utilities
    {
        public static string MoveForward = "MoveForward";
    }
}

Implementation:

using Assets.Scripts.Helpers;

void Play(){

string text = Utilities.MoveForward;

}


Solution

  • If you have no problem with encapsulation and will not be using the statics in Blueprint, then just using #define will do.

    You also want to use capital letters for #define naming convention.

    #define MOVE_FORWARD_INPUT "MoveForward"
    

    But if you want it encapsulated and be able to call it in the Blueprint. Then you'll have to create a static helper class.

    .h
    class Utilities
    {
    public:
        static const FString MoveForward;
    
        //create BP getter function here
    }
    
    .cpp
    const FString Utilities::MoveForward = "MoveForward";