I developed a 2d engine using love2d (lua), drawing sprites wasn't a problem. Due to messy code, I had to recode everything.
I have now the same engine with a cleaner code. I wasnt drawing in a canvas and had performance problem.
Now everything is fine, displayed in my canvas.But only my charset is blury. I did not resized / rescaled everything so I dont understand why it does happen.
I cant show a minimal code but at the end of the day, despite all game objects im just drawing with : love.graphics.draw( image, quad, x, y )
Edit : it start not blurry, it happens when I start to move my character(and then never goes away). But i just change x and y when I does that...
Edit2 : the more i move my character the less it is blury (i mean it stops when i move a bit my character. My animation timer arent refreshed when there is only one frame ( like idle animations ). But i dont know how it could be related... there is no redraw when i animate, i just change the frame index.. Im confuse
Did you set the FilterMode? After creating your image or canvas you should set the FilterMode to "Nearest", "Nearest" for pixelized scaling:
local image = love.graphics.newImage("ball.png")
image:setFilterMode("nearest", "nearest")