It's a simple-looking question:
Given that native-sized integers are the best for arithmetic, why doesn't C# (or any other .NET language) support arithmetic with the native-sized IntPtr
and UIntPtr
?
Ideally, you'd be able to write code like:
for (IntPtr i = 1; i < arr.Length; i += 2) //arr.Length should also return IntPtr
{
arr[i - 1] += arr[i]; //something random like this
}
so that it would work on both 32-bit and 64-bit platforms. (Currently, you have to use long
.)
Edit:
I'm not using these as pointers (the word "pointer" wasn't even mentioned)! They can be just treated as the C# counterpart of native int
in MSIL and of intptr_t
in C's stdint.h
-- which are integers, not pointers.
In .NET 4, arithmetic between a left hand operand of type IntPtr
and a right hand operand of integer types (int
, long
, etc) is supported.
[Edit]:
As other people have said, they are designed to represent pointers in native languages (as implied by the name IntPtr). It's fine to claim you're using them as native integers rather than pointers, but you can't overlook that one of the primary reasons the native size of an integer ever matters is for use as a pointer. If you're performing mathematical operations, or other general functions that are independent from the processor and memory architecture that your code is running on, it is arguably more useful and intuitive to use types such as int
and long
where you know their fixed size and upper and lower bounds in every situation regardless of hardware.
Just as the type IntPtr
is designed to represent a native pointer, the arithmetic operations are designed to represent logical mathematical operations that you would perform on a pointer: adding some integer offset to a native pointer to reach a new native pointer (not that adding two IntPtr
s is not supported, and nor is using IntPtr
as the right hand operand).