I need to add a mesh collider component to every mesh that ArCore generates. However, it returns this error: "'MeshCollider' is a type, which is not valid in the given context."
I tried adding the component in the DetectedPlaneGenerator script. Here is the code:
namespace GoogleARCore.Examples.Common
{
using System.Collections.Generic;
using GoogleARCore;
using UnityEngine;
public class DetectedPlaneGenerator : MonoBehaviour
{
public GameObject DetectedPlanePrefab;
private List<DetectedPlane> m_NewPlanes = new List<DetectedPlane>();
public void Update()
{
// Check that motion tracking is tracking.
if (Session.Status != SessionStatus.Tracking)
{
return;
}
for (int i = 0; i < m_NewPlanes.Count; i++)
{
GameObject planeObject = Instantiate(DetectedPlanePrefab, Vector3.zero, Quaternion.identity, transform);
planeObject.GetComponent<DetectedPlaneVisualizer>().Initialize(m_NewPlanes[i]);
///Error here VVVVV
planeObject.AddComponent(MeshCollider);
}
}
}
}
See AddComponent
Either use the generic form (recommended)
planeObject.AddComponent<MeshCollider>();
or you have to pass a type instead like
planeObject.AddComponent(typeof(MeshCollider));