I'm converting the data that I loaded using Assimp into my own, and the question arose.
I have code like this:
const aiAnimation* pAnimation = ai_scene->mAnimations[0];
const aiNodeAnim* pNodeAnim = findNodeAnim(pAnimation, nodeName);
pNodeAnim - pointer
. Can the same pointer be contained in ai_scene->mAnimations[1]
? And in general, does it happens in Assimp (with any other assimp types/classes/structures)?
It's impossible. Kim Kulling's original answer:
Animations shall be unique. So when you are getting an animation we must guarantee that this one is unique.