I want my ball to teleport to another teleporter and launch itself out of it directly forwards, in the direction the teleporter is facing.
I transform the position of the ball and try and reset the velocity but the ball barely moves out of the teleporter
ball.velocity = linkedTeleporter.transform.forward * ball.velocity;
Where linkedTeleporter is a game object and ball is a rigidbody
Assuming ball.velocity
is a Vector3
:
ball.velocity = linkedTeleporter.transform.forward * ball.velocity.magnitude;
Keep in mind that .forward
is a reference to the blue Z-axis. If you're in a 2D game, you probably want .right
(red X-axis)