I have points
A(x1, y1)
B(x2, y2)
I need to draw the arrow head of this line but not on the end. It must be some distance from the end. What way would this thing do?
I have:
---------------------->
I need:
----------------->-----
See image:
And this is with angle:
Thank you guys for helping. This is for another.
Let's create main function and draw a line and arrowhead:
private void drawLineWithArrowHead(Point from, Point to, Graphics2D graphics){
Polygon arrowHead = new Polygon();
arrowHead.addPoint( 0,6);
arrowHead.addPoint( -6, -6);
arrowHead.addPoint( 6,-6);int y1,y2,x1,x2;
x1=from.getPosX();
y1=from.getPosY();
x2=to.getPosX();
y2=to.getPosY();
Line2D.Double line = new Line2D.Double(x1,y1,x2,y2);
graphics.draw(line);
Lets load old affine transform and get new from line:
AffineTransform tx, old_tx = graphics.getTransform();
tx = calcAffineTransformation(line);
Some math:
double dx = (x2-x1), dy = (y2-y1);
double len = Math.sqrt(dx*dx + dy*dy);
double udx = dx/len, udy = dy/len;
double cordx = x2 - (size-5) * udx, cordy = y2 - (size-5) * udy;
double r_cordx = x2 - (size+3) * udx, r_cordy = y2 - (size+3) * udy;
And now place that arrowhead:
tx.setToIdentity(); // null transform to origin
double angle = Math.atan2(line.y2 - line.y1, line.x2 - line.x1);
!! important !! must firstly translate secondly rotate
tx.translate( cordx, cordy ); // setup of cord of arrowhead
tx.rotate((angle - Math.PI / 2d)); // head rotate
graphics.setTransform(tx); // set transform for graphics
graphics.fill(arrowHead);
graphics.setTransform(old_tx); // get original transform back
CalcAffineTransformation function to get line position and rotate:
private AffineTransform calcAffineTransformation(Line2D.Double line) {
AffineTransform transformation = new AffineTransform();
transformation.setToIdentity();
double angle = Math.atan2(line.y2 - line.y1, line.x2 - line.x1);
transformation.translate(line.x2, line.y2);
transformation.rotate((angle - Math.PI / 2d));
return transformation;
}
Thats all. And this is what code do:
Your line has direction vector
dx, dy = (x2 - x1), (y2 - y1)
It's length is
len = sqrt(dx*dx + dy*dy)
Unit direction vector is
udx, udy = dx/len, dy/len
Point at distance D from the end (this is head point of arrow, as I understand):
x3, y3 = x2 - D * udx, y2 - D * udy
do you need something else to build arrow?