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c#unity-game-enginescriptingdetectioncheat-engine

Unity3D Speed Hack Detection


I want to know, is there any way to detect within our game against speed hack applications like game guardian?

I searched all over the internet but I didn't get a satisfying answer.


Solution

  • I found Solution for my own project that is online multiplayer and it works for any online game.

    For solving this problem just we need to calculate time in server. for example we can use stopwatch and doing this in client side... and in an specific situation we can compare them over network and if there was any difference between them, (some thing like more than 3 second) then becomes clear that player is used speed hack.

    I tried this method in my game and it works fine.