I'm trying to create a game with firebase google and facebook login. I know that it is possible to use firebase with unity, but I don't want to create both login methods separately, when something like FirebaseUI exists.
So I've created android plugin with FirebaseUI authentication. I tested it in new android project and everything works fine. But when I use my plugin in unity, I have to add my own gradle (mainTemplate.gradle
) with dependencies for firebaseUI.
Problem is that there is a default value in firebase auth library and when the game is built, values from my library (default_web_client_id
etc.) is overwritten by default value.
Almost after week I found a solution, but I hope there is another way.
My solution: Build android library with firebase, copy library (.aar
) to Assets/Plugins, export unity project with this library to Idea, then copy the entire file values.xml
(that is created from google-services.json
) and facebook appId to res folder in exported project. (then build from Idea)
It's working, but by this method, I have default_web_client_id
3 times in project (1x from my library, 1x from FirebaseUI dependency and 1x from copied values.xml
, that overrides them). It's not a problem, but I think that it's not necessary.
Is there any more elegant way to work with firebaseUI and android libraries?
mainTemplate (dependency part):
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
def room_version = "1.1.1"
implementation "android.arch.persistence.room:runtime:$room_version"
annotationProcessor "android.arch.persistence.room:compiler:$room_version"
implementation 'com.google.code.gson:gson:2.8.2'
implementation 'com.android.support:appcompat-v7:28.0.0'
implementation 'com.android.support:support-v4:28.0.0'
implementation "android.arch.lifecycle:extensions:1.1.1"
implementation "android.arch.lifecycle:viewmodel:1.1.1"
annotationProcessor "android.arch.lifecycle:compiler:1.1.1"
implementation 'com.google.firebase:firebase-core:16.0.8'
implementation 'com.firebaseui:firebase-ui-auth:4.3.1'
implementation 'com.facebook.android:facebook-android-sdk:4.41.0'
**DEPS**}
after some more experiments I found that it depends on implementation order, so I moved **DEPS** up and now its working.
So the solution is easy:
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
**DEPS**
def room_version = "1.1.1"
implementation "android.arch.persistence.room:runtime:$room_version"
annotationProcessor "android.arch.persistence.room:compiler:$room_version"
implementation 'com.google.code.gson:gson:2.8.2'
implementation 'com.android.support:appcompat-v7:28.0.0'
implementation 'com.android.support:support-v4:28.0.0'
implementation "android.arch.lifecycle:extensions:1.1.1"
implementation "android.arch.lifecycle:viewmodel:1.1.1"
annotationProcessor "android.arch.lifecycle:compiler:1.1.1"
implementation 'com.google.firebase:firebase-core:16.0.8'
implementation 'com.firebaseui:firebase-ui-auth:4.3.1'
implementation 'com.facebook.android:facebook-android-sdk:4.41.0'
}
Hope that this helps somebody.