I use the following setup:
UIScrollView
with Top, Leading, Trailing and Bottom constraints to match the VCs sizeUIView
to define the content size of the scroll view. It has the same height as the ScrollView but twice its width. Thus only horizontal scrolling is possible.UILabel
with some long text with a Height and Width constraint to set a fixed size and a Top and Leading constraint to the ScrollView to set a fixed position.Problem: If the Label is set to use more than one line AND the ScrollViews contenOffset
property is set manually the ScrollView stops scrolling.
ViewController View
+---------------------+
|+-------------------+|
||ScrollView ||
||+------------------||--------------------+
|||UIView to define || content size |
||| || |
||| || |
||| [MultiLine] || |
||| [ Label ] || |
||| || |
||+------------------||--------------------+
|+-------------------+|
+---------------------+
- (void)viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
// Setting the ContentOffset will stop scrolling
//[self.scrollView setContentOffset:CGPointMake(0, 0)];
}
- (void)scrollViewDidScroll:(UIScrollView *)scrollView {
// Resize Label when scrolling
self.labelWidthConstraint.constant = MAX (50, 50 + self.scrollView.contentOffset.x);
}
Resizing the label using this code works fine if
(0, 0)
). In this case setting the label to multi line does NOT do any harmSetting the content offset AND using multi line at the same time DOES NOT work. The scroll cannot be scrolled any more.
Why is this? Any idea what might cause this and how to solve it?
The issue appears to be that when the label constraints are changed it triggers viewDidLayoutSubviews which then sets the UIScrollView to not scroll since set contentOffset is then called over and over. You could overcome this if you are only wanting to set the UIScrollView to CGPoint.zero on the initial layout by using a bool as a flag. Apparently since UILabel needs a redraw on size changes it triggers viewDidLayoutSubviews. Here is an example in Swift.
import UIKit
class ViewController: UIViewController {
lazy var scrollView : UIScrollView = {
let sv = UIScrollView(frame: self.view.bounds)
sv.translatesAutoresizingMaskIntoConstraints = false
sv.delegate = self
return sv
}()
lazy var contentView : UIView = {
let v = UIView(frame: CGRect(x: 0, y: 0, width: self.view.bounds.width * 4, height: self.view.bounds.height))
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()
lazy var label : UILabel = {
let lbl = UILabel(frame: CGRect(x: 0, y: 0, width: self.view.bounds.width, height: 50))
lbl.numberOfLines = 0
lbl.text = "Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s"
lbl.minimumScaleFactor = 0.5
lbl.adjustsFontSizeToFitWidth = true
lbl.font = UIFont.systemFont(ofSize: 22)
lbl.translatesAutoresizingMaskIntoConstraints = false
return lbl
}()
var widthConstraint : NSLayoutConstraint?
var heightConstraint : NSLayoutConstraint?
var startingHeight : CGFloat = 0
var startingWidth : CGFloat = 0
override func viewDidLoad() {
super.viewDidLoad()
//first scrollview
self.view.addSubview(scrollView)
pinToAllSides(target: scrollView)
//now content view
self.scrollView.addSubview(contentView)
contentView.widthAnchor.constraint(equalTo: self.view.widthAnchor, multiplier: 2).isActive = true
contentView.heightAnchor.constraint(equalTo: self.scrollView.heightAnchor, multiplier: 1).isActive = true
contentView.backgroundColor = .green
pinToAllSides(target: contentView)
scrollView.layoutIfNeeded()
//now the label
self.scrollView.addSubview(label)
label.leadingAnchor.constraint(equalTo: self.scrollView.leadingAnchor, constant: 20).isActive = true
label.topAnchor.constraint(equalTo: self.scrollView.topAnchor, constant: 60).isActive = true
label.backgroundColor = .red
widthConstraint = NSLayoutConstraint(item: label, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: self.view.bounds.width/2)
heightConstraint = NSLayoutConstraint(item: label, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 300)
if let wc = widthConstraint,
let hc = heightConstraint{
startingHeight = hc.constant
startingWidth = wc.constant
label.addConstraint(wc)
label.addConstraint(hc)
}
}
func pinToAllSides(target:UIView){
guard let superview = target.superview else{
return
}
target.leadingAnchor.constraint(equalTo: superview.leadingAnchor).isActive = true
target.trailingAnchor.constraint(equalTo: superview.trailingAnchor).isActive = true
target.topAnchor.constraint(equalTo: superview.topAnchor).isActive = true
target.bottomAnchor.constraint(equalTo: superview.bottomAnchor).isActive = true
}
var hasHappenedOnce : Bool = false
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
if hasHappenedOnce == false{
hasHappenedOnce = true
self.scrollView.contentOffset = .zero
}
}
}
extension ViewController : UIScrollViewDelegate{
func scrollViewDidScroll(_ scrollView: UIScrollView) {
//hopefully it is laggy due to simulator but for the label i would ditch constraints myself
self.widthConstraint?.constant = max(startingWidth, self.scrollView.contentOffset.x * 1.1 + startingWidth)
let height = startingHeight - self.scrollView.contentOffset.x
self.heightConstraint?.constant = height
label.updateConstraints()
}
}