i have a problem while drawing curve:
strokePath = UIBezierPath()
strokePath.move(to: CGPoint(x:curveWidth / 2.0 - headerWidth, y: headerHeight))
strokePath.addLine(to: CGPoint(x: 0, y: headerHeight))
strokePath.addCurve(to: CGPoint(x: curveRadius, y: headerHeight - curveRadius),
controlPoint1: CGPoint(x: degree, y: headerHeight),
controlPoint2: CGPoint(x: curveRadius, y: headerHeight - curveRadius))
strokePath.addLine(to: CGPoint(x: curveWidth - curveRadius, y: curveRadius))
strokePath.addCurve(to: CGPoint(x: curveWidth, y: 0),
controlPoint1: CGPoint(x: curveWidth - curveRadius + curveRadius * 0.25, y: 0),
controlPoint2: CGPoint(x: curveWidth, y: 0))
strokePath.addLine(to: CGPoint(x: self.frame.size.width, y: 0.0))
strokeLayer.path = strokePath.cgPath
strokeLayer.strokeColor = uiConfig.color.misc.tabGrayBorder.cgColor
strokeLayer.fillColor = UIColor.clear.cgColor
strokeLayer.lineWidth = 0.5
self.layer.addSublayer(strokeLayer)
and i have unexpectable result:
curve is bold than the line, have somebody idea why it happened and how it fixing?
sorry, its my mistake after review many lines of code i find active "Clip to bounds" property of one of my parent view