I have implemented AppLovin ad network within my game and its working properly in my iOS build so I have decided to submit it to Apple Store.
During the submission process, I got this error and I can't able to upload my game build at Apple Store.
Please share your suggestion regarding this error so I can make a correction.
In Apple Store submission, libAppLovinSdk.a file showing the above error. So I have removed that file from xCode project in inserted AppLovinSDK.framework file that I can download from following the page of a website.
Then after running the game build on iPhone, everything running properly so I started uploading the build to Apple Store and I got success in that.
So you don't require to use the library for iOS platform that you get with Unity package. Use framework file for Ads SDK within xCode project.
I hope this information becomes useful to others.