Im trying to create a for loop of 10 lines . However line.Clone() gives me an error, since it doesnt find any mesh to clone from? Please if you know how to acces the mesh of a line let me know.
Here is some code:
forward_RT(){
var spotLight = new THREE.SpotLight( 0xffffff ); //White Color
spotLight.position.set( 150, 500, -210 );
scene_Main.add( spotLight );
var material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3( spotLight.position.x, spotLight.position.y, spotLight.position.z) );
geometry.vertices.push(new THREE.Vector3( ray_End_pos_X, ray_End_pos_Y, ray_End_pos_Z) );
var line = new THREE.Line( geometry, material );
for(var i=0; i<10; i++){
//Also tried
//var newLine = line.clone(); & scene_Main.add(newLine);
scene.add(line.clone());
ray_End_pos_X += 50;
}
}
There are several problems with your code (e.g. you increment ray_End_pos_X but do not use it in the loop). I have a suspicion you probably only need to change geometry during each iteration.
I would go with new lines from cloned geometry and shared material. I quickly checked, this works:
var rayX = 0, rayY=0, rayZ = 0;
var material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3( spotLight.position.x, spotLight.position.y, spotLight.position.z) );
geometry.vertices.push(new THREE.Vector3( rayX, rayY, rayZ) );
for(var i=0; i<10; i++) {
var newLine = new THREE.Line(geometry.clone(), material);
newLine.geometry.vertices[1].x = rayX;
this.context.scene.add(newLine);
rayX += 0.1;
}
This is how it looks (red lines, the rest is irrelevant):