I'm using a TCP java server to receive data from clients and send data back to the clients. The problem is that when the server writes faster to a client socket than the client can read, the server hangs/freezes and it won't process any of the data from the other clients anymore.
For example the server writes 3 kb/s to a client socket and the client can only read 1 kb/s. How do I recognize this, so I can close this socket and stop writing to it?
What is happening? Is data being buffered?
I use the following code to write data:
this.out_ = new PrintWriter(this.clientSocket_.getOutputStream(), true);
this.out_.print(msg);
Edit: complete code
Main.java
import java.net.Socket;
import java.net.SocketAddress;
import java.net.InetSocketAddress;
import java.io.IOException;
import java.util.HashMap;
import java.net.ServerSocket;
import java.net.SocketTimeoutException;
public class Main
{
static ServerSocket serverSocket_;
static HashMap<String, ServerInformation> servers_;
static int verboseLevel_;
static int threadTimeout_;
static int masterPort_;
static int serverNumber_;
static int socketTimeOut_;
static {
Main.serverSocket_ = null;
Main.servers_ = new HashMap<String, ServerInformation>();
Main.verboseLevel_ = 5;
Main.threadTimeout_ = 10;
Main.masterPort_ = 6510;
Main.serverNumber_ = 1;
Main.socketTimeOut_ = 6000;
}
public static void main(final String[] args) {
try {
setupServerAndCleanup(Main.masterPort_);
while (true) {
handleIncomingConnection();
}
}
catch (IOException e) {
e.printStackTrace();
}
}
static void setupServerAndCleanup(final int port) throws IOException {
(Main.serverSocket_ = new ServerSocket()).setReuseAddress(true);
Main.serverSocket_.bind(new InetSocketAddress(Main.masterPort_));
System.out.println("Server socket up and running on port " + Main.masterPort_);
Runtime.getRuntime().addShutdownHook(new Thread(new Runnable() {
@Override
public void run() {
if (Main.serverSocket_ != null) {
try {
Main.serverSocket_.close();
System.out.println("Server socket closed, port released");
}
catch (IOException e) {
e.printStackTrace();
}
}
}
}));
}
static void handleIncomingConnection() throws IOException {
final Socket clientSocket = Main.serverSocket_.accept();
clientSocket.setSoTimeout(Main.socketTimeOut_);
final ClientThread client = new ClientThread(clientSocket);
client.start();
}
}
ClientThread.java
import java.util.Iterator;
import java.io.IOException;
import java.io.Reader;
import java.io.InputStreamReader;
import java.util.regex.Pattern;
import java.io.BufferedReader;
import java.io.PrintWriter;
import java.net.Socket;
import java.net.SocketTimeoutException;
public class ClientThread extends Thread
{
Socket clientSocket_;
String clientIp_;
String serverIp_;
ServerInformation server_;
PrintWriter out_;
BufferedReader in_;
boolean prepareTermination_;
boolean terminated_;
private static final Pattern numberPattern;
static {
numberPattern = Pattern.compile("\\d+");
}
public ClientThread(final Socket sock) {
this.clientSocket_ = sock;
this.clientIp_ = this.clientSocket_.getRemoteSocketAddress().toString();
this.serverIp_ = null;
this.server_ = null;
this.prepareTermination_ = false;
this.terminated_ = false;
}
@Override
public void run() {
try {
this.out_ = new PrintWriter(this.clientSocket_.getOutputStream(), true);
this.in_ = new BufferedReader(new InputStreamReader(this.clientSocket_.getInputStream()));
long lastActionTime = System.currentTimeMillis();
while (true) {
if (this.in_.ready() || System.currentTimeMillis() - lastActionTime >= 1000 * Main.threadTimeout_) {
if (System.currentTimeMillis() - lastActionTime >= 1000 * Main.threadTimeout_) {
//this.logDebugMessage(3, "Thread was killed due to prolonged inactivity (" + Main.threadTimeout_ + " seconds)");
this.terminateThread();
return;
}
final String tempInputLine;
if(((tempInputLine = this.in_.readLine()) == null )){
this.terminateThread(); //end thread
return;
}
else
{
lastActionTime = System.currentTimeMillis();
final String inputLine = tempInputLine.trim();
if (ClientThread.numberPattern.matcher(inputLine).matches()){
final int val = Integer.parseInt(inputLine);
switch (val) {
case 1: { //send data to other players
final int parseCount = Integer.parseInt(this.in_.readLine().trim());
final StringBuilder msg = new StringBuilder();
for (int j = 0; j < parseCount; ++j) {
msg.append(String.valueOf(this.in_.readLine().trim()) + "|");
}
for (final ClientThread thread2 : this.server_.ipToClientThread_.values()) {
if (thread2 != this) {
thread2.out_.print(msg);
thread2.out_.flush();
}
}
//this.logDebugMessage(5, "Packet for others: '" + msg.toString() + "'");
break;
}
case 2: { //remove game server
//this.logDebugMessage(1, "A game server has been deleted, ip: " + ipServer);
Main.servers_.remove(this.server_.ip_);
this.serverIp_ = null;
for (final ClientThread thread : this.server_.ipToClientThread_.values()) {
thread.prepareTermination_ = true;
}
this.terminateThread();
return;
}
case 3: { //connect new client
final String ipServer = this.in_.readLine().trim();
final String ipClient = this.in_.readLine().trim();
this.logDebugMessage(1, "A client wishes to connect to a server, client: " + ipClient + ", server: " + ipServer);
final ServerInformation info = Main.servers_.getOrDefault(ipServer, null);
if (info == null) {
System.out.println("Connection to the server failed, no such server in the server list");
this.out_.print("*" + 1 + "|" + 1 + "~" + "|");
this.out_.flush();
break;
}
this.server_ = info;
this.server_.ipToClientThread_.put(ipClient, this);
this.logDebugMessage(1, "Connection success");
this.logDebugMessage(5,"Map: " + this.server_.ipToClientThread_);
this.out_.print("*" + 1 + "|" + 2 + "~" + "|");
this.out_.flush();
break;
}
case 4: { //disconnect client
final String ipClient = this.in_.readLine().trim();
this.server_.ipToClientThread_.remove(ipClient);
this.logDebugMessage(1, String.valueOf(ipClient) + " disconnected from the server at " + this.server_.ip_);
this.serverIp_ = null;
this.terminateThread();
return;
}
case 5: { //host create new game
if (Main.serverNumber_ > 1000000) {
Main.serverNumber_ = 10;
}
Main.serverNumber_ += 1;
final String ipServer = Integer.toString(Main.serverNumber_); //unique server number
final String ipHost = this.in_.readLine().trim(); //host
final String name = this.in_.readLine().trim(); //Server name
final String description = this.in_.readLine().trim(); //class
final String servervar1 = this.in_.readLine().trim(); //max players
final String servervar3 = this.in_.readLine().trim(); //current lap
final String servervar4 = this.in_.readLine().trim(); //total laps
final String servervar5 = this.in_.readLine().trim(); //status
final String servervar6 = this.in_.readLine().trim(); //Password
final String servervar7 = this.in_.readLine().trim(); //Online version
final String servervar8 = this.in_.readLine().trim(); //Game server
final long servervar9 = System.currentTimeMillis(); //server creation time
//this.logDebugMessage(1, "A game server has been registered, ip: " + ipServer + ", name: " + name + ", description: " + description + ", servervar1: " + servervar1);
final ServerInformation gameServer = new ServerInformation(name, servervar1, servervar3, servervar4, servervar5, servervar6, servervar7, servervar8, servervar9, ipHost, ipServer, this.clientSocket_, this.out_, this.in_);
gameServer.description_ = description;
gameServer.ipToClientThread_.put(ipHost, this);
this.server_ = gameServer;
Main.servers_.put(ipServer, gameServer);
this.serverIp_ = ipServer;
break;
}
default: {
this.logDebugMessage(0, "Unrecognized case: '" + inputLine + "', " + val);
break;
}
}
}
else if (inputLine.length() > 0) {
this.logDebugMessage(0, "Unformated '" + inputLine + "'");
if (this.server_ != null) {
this.server_.out_.print(inputLine);
this.server_.out_.flush();
}
}
if (this.prepareTermination_) {
this.terminateThread();
return;
}
continue;
}
}
}
}
catch (SocketTimeoutException e) {
e.printStackTrace();
try {
this.terminateThread();
}
catch (IOException e2) {
e2.printStackTrace();
}
}
catch (IOException e3) {
e3.printStackTrace();
try {
this.terminateThread();
}
catch (IOException e4) {
e4.printStackTrace();
}
}
}
//debug messages
void logDebugMessage(final int requiredVerbose, final String msg) {
if (Main.verboseLevel_ >= requiredVerbose) {
System.out.println("[" + this.clientIp_ + "] " + msg);
}
}
//terminate thread
void terminateThread() throws IOException {
if (!this.terminated_) {
if (this.serverIp_ != null) {
Main.servers_.remove(this.serverIp_);
}
this.clientSocket_.close();
this.in_.close();
this.out_.close();
this.logDebugMessage(3, "Cleanup successful");
this.terminated_ = true;
}
}
}
What is happening? Is data being buffered?
TCP write buffer will overflow.
And what happens depends on the Channel type you are using. If the channel is blocking in the blocking mode the Thread writing data will block waiting the client to receive data.
If the channel is in non-blocking mode y̶o̶u̶ ̶a̶r̶e̶ ̶m̶o̶s̶t̶ ̶l̶i̶k̶e̶l̶y̶ ̶t̶o̶ ̶r̶e̶c̶e̶i̶v̶e̶ ̶I̶O̶E̶x̶c̶e̶p̶t̶i̶o̶n̶ the write returns zero as specified in JavaDoc https://docs.oracle.com/javase/7/docs/api/java/nio/channels/SocketChannel.html#write(java.nio.ByteBuffer)
A socket channel in non-blocking mode, for example, cannot write any more bytes than are free in the socket's output buffer.
Socket
's OutputStream
is blocking by definition.