How can you rotate a model using Lean Touch in Unity, and only 1 finger? The default appears to be 2.
I tried setting the Required Finger Count to 1, but then nothing happens.
Any ideas?
I ran into the same issue. Unfortunately, i couldn't figure it out.
Instead I attached the following code to my GameObject. When moving your finger from left to right, the GameObject the script is attached to rotates accordingly around its Z-axis.
void OnMouseDrag()
{
float rotationX = Input.GetAxis("Mouse X") * rotationSpeed * Mathf.Deg2Rad;
transform.Rotate(Vector3.down, -rotationX, Space.World);
}