As part of another project, I found this article explaining how to bring up a SaveFileDialog.
But in the center of the code there is a comment that simply reads
//Code to write the stream goes here.
and seeing as I don't know how to do this either I am at a bit of a loss.
In the end my code will be compiling a list of user selections, each separated by a newline character, and then saving that list to a .json with a name and a location specified by the user. The user will have the option to either create a new .json or overwrite an old one.
I'm not including any code snippets since right now, without the knowledge of how to properly write to a stream, there's really nothing to show that is relevant. If you would like more details though just ask. I'll do my best to flesh out my issue.
This should do the job for you:
private void SaveString(string data)
{
var byteData = Encoding.UTF8.GetBytes(data);
var saveFileDialog = new SaveFileDialog
{
DefaultExt = "json",
AddExtension = true,
Filter = "JSON|*.json"
};
if (saveFileDialog.ShowDialog() != DialogResult.OK ||
string.IsNullOrEmpty(saveFileDialog.FileName)) return;
using (var saveFileDialogStream = saveFileDialog.OpenFile())
{
saveFileDialogStream.Write(byteData, 0, byteData.Length);
}
}