Hello and thanks in advance,
i am working with Graphics2D for a casino game (Roulette), so i am trying to add motion to the chips of the casino (The money), so for that i am using MouseDragged events and as a test i am working with only 1 ellipse.
code below
package roulette;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Shape;
import java.awt.Stroke;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Ellipse2D;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import javax.swing.JPanel;
import javax.swing.Timer;
public class RouletteInterface extends JPanel{
private List<Shape> money = new ArrayList<>();
public RouletteInterface() {
createEllipseGrap();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g4d = (Graphics2D) g.create();
paintEllipseGrap(g4d, g);
g4d.dispose();
}
protected void createEllipseGrap() {
Ellipse2D elipse = new Ellipse2D.Double(100, 100, 30, 30);
money.add(elipse);
addMouseListener(new moneyMouseListener());
addMouseMotionListener(new moneyMouseListener());
}
protected void paintEllipseGrap(Graphics2D g3d, Graphics g) {
g3d.setColor(Color.BLUE);
g3d.fill(money.get(0));
}
private class moneyMouseListener extends MouseAdapter {
int dragging;
private int x;
private int y;
@Override
public void mousePressed(MouseEvent e) {
if(money.get(0).contains(e.getPoint())) {
x = e.getX();
y = e.getY();
dragging = 0;
} else {
return ;
}
}
@Override
public void mouseDragged(MouseEvent e) {
if(dragging == 0) {
x = e.getX();
y = e.getY();
Ellipse2D elipse = new Ellipse2D.Double(x, y, 30, 30);
money.set(0, elipse);
repaint();
} else {
}
}
@Override
public void mouseReleased(MouseEvent m) {
dragging = 1;
repaint();
}
}
}
public class principal{
public static void main(String[] args) {
new principal();
}
public principal() {
JFrame frame = new JFrame();
frame.add(new RouletteInterface());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
What's the problem?
The MouseDragged event is still firing even after i release the mouseclick so the circle is still moving with my cursor when i click and drag on another side of the window
Your problem is that you are adding two different instances of your moneyMouseListeners as MouseListener and as MouseMotionListener:
addMouseListener(new moneyMouseListener());
addMouseMotionListener(new moneyMouseListener());
You would have to do it like that:
moneyMouseListener mListener = new moneyMouseListener();
addMouseListener(mListener);
addMouseMotionListener(mListener);
PS.: When using a variable like your "dragging" variable that is only used to assign a "1" or a "0" you should use a boolean variable with "true" and "false" ;)