I'm using DoubleAnimation
and Storyboard
to control Opacity
of MediaElement
. The animation itself works fine, but if I call Disappear
and playVid
after several seconds, the Opacity
of the player
remains 0! What's the problem?
public void playVid(string source, bool isMainVid)
{
player.Opacity = 1;
player.Play(); //player.Opacity is 0 here!
}
public void Disappear()
{
DoubleAnimation fadeOut = new DoubleAnimation
{
To = 0,
Duration = new Duration(TimeSpan.FromMilliseconds(1000))
};
fadeOut.Completed += (s, e) =>
{
player.Stop();
};
var storyboard = new Storyboard();
storyboard.Children.Add(fadeOut);
Storyboard.SetTargetName(fadeOut, player.Name);
Storyboard.SetTargetProperty(fadeOut, new PropertyPath(OpacityProperty));
storyboard.Begin(mainGrid, HandoffBehavior.SnapshotAndReplace); //mainGrid is player's parent
}
Use FillBehavior
equal to Stop
, but also set the Opacity
of your player to the final opacity value (in the Completed
handler). Otherwise, it will be reset to its value before the animation.
var fadeOut = new DoubleAnimation
{
To = 0,
Duration = new Duration(TimeSpan.FromMilliseconds(1000)),
FillBehavior = FillBehavior.Stop
};
fadeOut.Completed += (s, e) =>
{
player.Stop();
player.Opacity = 0;
};
See this post for other approaches.