I have a problem , I hope you will bring me some informations. In order to have a circular VideoView , I put it in a CardView
<android.support.v7.widget.CardView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/cardVideo"
app:cardCornerRadius="180dp"
android:background="#000">
<com.twilio.video.VideoView
android:id="@+id/videoView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:visibility="visible" />
</android.support.v7.widget.CardView>
But the problem is that I'm building my application on multiple tablet and the cardCornerRadius isn't adapted to screen size , 180dp is too big for a 8 inch tablet so my VideoView appears in DIAMONDS see :
and for example in a 10 inch tablet it's a perfect circle :
I tried to get device inches programmatically and use setRadius() depend on it but it's not perfect and I don't think that it's the correct way.
What can I do to find the good corner radius adapted to tablet ? Thanks
Ok, I found your answer:
Add this class in your project
package com.example.myapplication;
import android.content.Context;
import android.graphics.*;
import android.util.AttributeSet;
import android.widget.FrameLayout;
public class RoundedCornerLayout extends FrameLayout {
private Path path = new Path();
public RoundedCornerLayout(Context context) {
super(context);
}
public RoundedCornerLayout(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedCornerLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
// compute the path
float halfWidth = w / 2f;
float halfHeight = h / 2f;
float centerX = halfWidth;
float centerY = halfHeight;
path.reset();
path.addCircle(centerX, centerY, Math.min(halfWidth, halfHeight), Path.Direction.CW);
path.close();
}
@Override
protected void dispatchDraw(Canvas canvas) {
int save = canvas.save();
canvas.clipPath(path);
super.dispatchDraw(canvas);
canvas.restoreToCount(save);
}
}
and put your VideoView
inside it. like here :
<com.example.myapplication.RoundedCornerLayout
android:layout_width="100dp"
android:layout_height="100dp">
// place your VideoView
<ImageView
android:layout_width="match_parent"
android:src="@color/colorPrimary"
android:layout_height="match_parent"/>
</com.example.myapplication.RoundedCornerLayout>