So I made a plugin that registers events after doing /pvpeventon and unregisters all after doing /pvpeventoff. It is a PVPeventplugin. I want to teleport Players after they respawn, but its not working. they don't get teleported. btw: I don't code Spigot a long time. here is my code:
package me.leopa.R1.FFA;
import org.bukkit.Location;
import org.bukkit.Bukkit;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.plugin.java.JavaPlugin;
import net.md_5.bungee.api.ChatColor;
public class MainFFA extends JavaPlugin implements Listener{
@Override
public void onEnable() {
System.out.println("[INFO Leopa] Start");
super.onEnable();
}
@Override
public void onDisable() {
System.out.println("[INFO Leopa] Stop");
super.onDisable();
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if(command.getName().equalsIgnoreCase("PVPEVENTon")) {
if(sender instanceof Player) {
getServer().getPluginManager().registerEvents(this, this);
}
}
if(command.getName().equalsIgnoreCase("PVPEVENToff")) {
HandlerList.unregisterAll();
}
return true;
}
@EventHandler
public void onRespawnPVPEVENT(PlayerRespawnEvent pvpevent) {
Player p = pvpevent.getPlayer();
double x = 22;
double y = 82;
double z = 22;
Location loc = new Location(Bukkit.getWorld("world"), x, y, z);
p.teleport(loc);
}
@EventHandler
public void sed(PlayerDeathEvent totevent) {
Player p1 = totevent.getEntity();
p1.sendMessage(ChatColor.GOLD + "[PvP Event] " + ChatColor.AQUA + "Du Bist Gestorben und somit raus");
}
}
The PlayerRespawnEvent
has a method, setRespawnLocation()
, that allows you to change where the player will respawn. Your handler for PlayerRespawnEvent
should look something like this:
@EventHandler
public void onRespawnPVPEVENT(PlayerRespawnEvent pvpevent) {
Player p = pvpevent.getPlayer();
double x = 22;
double y = 82;
double z = 22;
Location loc = new Location(Bukkit.getWorld("world"), x, y, z);
pvpevent.setRespawnLocation(loc);
}