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three.jsglsltextures

Texture not rendering properly with shader


I have a video texture which I have to input into a glsl shader. I am using threejs for this. My code is as follows

let texture = new THREE.VideoTexture(video);
texture.minFilter = THREE.NearestFilter;
texture.magFilter = THREE.NearestFilter;
let vertexShader = `
        varying vec2 vuv;
        void main() {
        vuv = uv; 
        gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.0);
        }`
let fragmentShader = `
      varying vec2 vuv;
      uniform sampler2D texture0;
      void main() {
          gl_FragColor = texture2D(texture0,vuv);
    }`;
let uniform = { texture0: { type:'t',texture: texture } };
let material = new THREE.ShaderMaterial({ uniforms: uniform, fragmentShader: fragmentShader, vertexShader: vertexShader })
let geometry = new THREE.PlaneGeometry(1000, 1000);
let mesh = new THREE.Mesh(geometry, material);
this.scene.add(mesh);

But this is giving only a black color instead of texture. Where am I wrong?


Solution

  • let uniform = { texture0: { type:'t',texture: texture } };

    Has to be like that:

    let uniform = { texture0: { value: texture } };